How to Prevent Interleaving of async_write Calls in Boost Asio
In distributed systems, it is common for clients to send messages to servers asynchronously. To handle incoming messages, servers typically implement a queue-based mechanism where messages are processed sequentially in the order they are received. However, there are certain scenarios where messages can become interleaved, leading to unexpected behavior.
Problem Description
Consider a scenario involving a server that receives messages from multiple clients simultaneously. Each client's messages are processed asynchronously using async_write. If the clients send messages at a rapid pace, it is possible for the async_write calls to become interleaved, resulting in messages being processed out of order.
Solution: Queue-Based Approach
To prevent the interleaving of async_write calls, a queue-based approach can be employed. Here's how it works:
- Each client has a dedicated outgoing message queue.
- When a client sends a message, it is added to the outgoing queue.
- The server checks the size of the outgoing queue for each client.
- If the queue is not empty, the server initiates an async_write operation to send the first message in the queue.
- Upon completion of the async_write operation, the server checks the queue again.
- If there are more messages in the queue, another async_write operation is initiated.
- This process repeats until all messages in the queue have been sent successfully.
Implementation Example
The following code snippet demonstrates how to implement this queue-based approach:
// Include necessary headers #include <boost> #include <boost> #include <deque> #include <iostream> #include <string> class Connection { public: Connection( boost::asio::io_service& io_service ) : _io_service( io_service ), _strand( _io_service ), _socket( _io_service ), _outbox() { } void write( const std::string& message ) { _strand.post( boost::bind( &Connection::writeImpl, this, message ) ); } private: void writeImpl( const std::string& message ) { _outbox.push_back( message ); if ( _outbox.size() > 1 ) { // outstanding async_write return; } this->write(); } void write() { const std::string& message = _outbox[0]; boost::asio::async_write( _socket, boost::asio::buffer( message.c_str(), message.size() ), _strand.wrap( boost::bind( &Connection::writeHandler, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred ) ) ); } void writeHandler( const boost::system::error_code& error, const size_t bytesTransferred ) { _outbox.pop_front(); if ( error ) { std::cerr write(); } } private: typedef std::deque<:string> Outbox; private: boost::asio::io_service& _io_service; boost::asio::io_service::strand _strand; boost::asio::ip::tcp::socket _socket; Outbox _outbox; }; int main() { boost::asio::io_service io_service; Connection foo( io_service ); }</:string></string></iostream></deque></boost></boost>
Conclusion
By implementing a queue-based approach, the interleaving of async_write calls can be effectively prevented, ensuring that messages are processed in the correct order. This is particularly important in scenarios where the order of message processing has a significant impact on the overall functionality of the system.
The above is the detailed content of How to Prevent Interleaved `async_write` Calls in Boost Asio?. For more information, please follow other related articles on the PHP Chinese website!

This article explains the C Standard Template Library (STL), focusing on its core components: containers, iterators, algorithms, and functors. It details how these interact to enable generic programming, improving code efficiency and readability t

This article details efficient STL algorithm usage in C . It emphasizes data structure choice (vectors vs. lists), algorithm complexity analysis (e.g., std::sort vs. std::partial_sort), iterator usage, and parallel execution. Common pitfalls like

This article details effective exception handling in C , covering try, catch, and throw mechanics. It emphasizes best practices like RAII, avoiding unnecessary catch blocks, and logging exceptions for robust code. The article also addresses perf

The article discusses using move semantics in C to enhance performance by avoiding unnecessary copying. It covers implementing move constructors and assignment operators, using std::move, and identifies key scenarios and pitfalls for effective appl

C 20 ranges enhance data manipulation with expressiveness, composability, and efficiency. They simplify complex transformations and integrate into existing codebases for better performance and maintainability.

The article discusses dynamic dispatch in C , its performance costs, and optimization strategies. It highlights scenarios where dynamic dispatch impacts performance and compares it with static dispatch, emphasizing trade-offs between performance and

Article discusses effective use of rvalue references in C for move semantics, perfect forwarding, and resource management, highlighting best practices and performance improvements.(159 characters)

C memory management uses new, delete, and smart pointers. The article discusses manual vs. automated management and how smart pointers prevent memory leaks.


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

EditPlus Chinese cracked version
Small size, syntax highlighting, does not support code prompt function

VSCode Windows 64-bit Download
A free and powerful IDE editor launched by Microsoft

Dreamweaver Mac version
Visual web development tools

MinGW - Minimalist GNU for Windows
This project is in the process of being migrated to osdn.net/projects/mingw, you can continue to follow us there. MinGW: A native Windows port of the GNU Compiler Collection (GCC), freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All MinGW software can run on 64-bit Windows platforms.

PhpStorm Mac version
The latest (2018.2.1) professional PHP integrated development tool