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When attempting to incorporate sound files into your Pygame applications, you may encounter the issue of unplayable audio. This article explores the common cause of this problem and provides a solution to resolve it.
The provided code snippet initializes Pygame and initializes the mixer module. A sound object is created from a WAV file, but upon calling the play() method, no audio is heard.
The solution lies in the pygame.init() call. For some systems, particularly Windows 7, calling pygame.init() before initializing the mixer module interferes with sound playback. To resolve this issue, remove the pygame.init() call and proceed with mixer.init().
The modified code below addresses this issue:
import time, sys from pygame import mixer # pygame.init() mixer.init() sound = mixer.Sound(sys.argv[1]) sound.play() time.sleep(5)
By removing pygame.init() and initializing solely the mixer module, Pygame will successfully play sound files on the specified system.
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