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How to Achieve Time Delays in Pygame Beyond time.wait()
When seeking to introduce time delays in Pygame, time.wait() has historically been a primary choice for developers. However, this approach may leave one curious about potential alternatives and their respective merits.
Pygame provides its own time.wait() function, which differs from Python's standard wait() in the following ways:
Alternative Time Delay Approaches
In addition to Pygame's wait() function, another effective approach for time delays is utilizing the pygame.time.get_ticks() function:
The code snippet below illustrates the use of get_ticks() for weapon cooldown management, ensuring a gap between consecutive shots:
class Unit(): def __init__(self): self.last = pygame.time.get_ticks() self.cooldown = 300 def fire(self): # fire gun, only if cooldown has been 0.3 seconds since last now = pygame.time.get_ticks() if now - self.last >= self.cooldown: self.last = now spawn_bullet()
This technique is advantageous for implementing time-based events that operate alongside other game functionality while still maintaining control over the delay duration.
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