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Organizing JavaScript Prototypes with Preserved Object References and Inheritance
In JavaScript, organizing code using prototypes and inheritance can become challenging as the application grows larger. Consider the following scenario: we have a carousel class with multiple functions:
Carousel.prototype.next = function () {...} Carousel.prototype.prev = function () {..} Carousel.prototype.bindControls = function () {..}
To improve code organization, we might want to group these functions as an object:
Carousel.prototype.controls = { next: function () { ... } , prev: function() { ... }, bindControls: function () { .. } }
However, this approach breaks the reference to the this object, leading to errors when inheriting from the class. To address this issue, we can explore different strategies:
Creating a Controls Class:
One approach is to define a separate Controls class as follows:
var Controls = function (controllable_object) { this.ref = controllable_object; }; Controls.prototype.next = function () { this.ref.foo(); } // .. var Carousel = function () { this.controls = new Controls(this); }; // ..
This allows us to maintain the reference to the original object, but it doesn't permit overriding the implementation of Controls.
Using Dependency Injection:
A more flexible approach is to utilize dependency injection:
var Controls = function (controllable_object) { this.ref = controllable_object; }; Controls.prototype.next = function () { this.ref.foo(); } // .. var Carousel = function () { this.controllers = []; }; Carousel.prototype.addController = function (controller) { this.controllers.push(controller); }; // .. var carousel = new Carousel(); carousel.addController(new Controls(carousel));
This allows us to create multiple controllers and add them to the carousel dynamically, providing flexibility and the ability to override implementations.
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