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Problem:
You want to create a multiplayer game where multiple players can move their paddles using different keys. However, you're facing issues with only one player being able to move at a time.
Solution:
To solve this problem, consider using key bindings to assign specific keys to each paddle's movement. This will allow multiple players to control their paddles independently.
Key Bindings:
Key bindings provide a separate mechanism for handling key inputs, unlike key listeners that are tied to specific components. They allow you to associate multiple keys with a single action, which is ideal for multiplayer scenarios where different players may use different keyboards or have different key preferences.
Implementation:
Benefits of Key Bindings:
Regarding Collections.synchronizedSet(new HashSet
This line of code creates a synchronized set of integers. In this context, the set is used to store the currently pressed keys, and the synchronization ensures that multiple threads can safely access and modify the set without causing conflicts.
SwingUtilities.invokeLater:
This method is not relevant to the code snippet you provided and is not specifically related to the use of key bindings. It is typically used to ensure that code is executed on the event dispatch thread, which is the GUI thread in Swing applications.
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