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Why Child.prototype = Parent.Prototype Might Break Javascript Inheritance?
In Javascript inheritance, you may have encountered the following pattern for inheritance:
function GameObject(oImg, x, y) { // GameObject constructor } Spaceship.prototype = new GameObject(); Spaceship.prototype.constructor = Spaceship;
However, you may have noticed an unexpected behavior when adding properties to Spaceship.prototype after inheritance. The prototype property of Spaceship gets set to Spaceship rather than GameObject.
This occurs because when you set Spaceship.prototype = GameObject.prototype, the two prototypes start referring to the same object. Any modification to one object will affect the other. Therefore, adding properties to Spaceship.prototype will also add them to GameObject.prototype.
To avoid this issue, you can use:
Spaceship.prototype = Object.create(GameObject.prototype);
This creates a new object with GameObject.prototype as its prototype, ensuring that modifications to Spaceship.prototype won't affect GameObject.prototype.
Alternatively, if you want to invoke the constructor, use GameObject.apply(this, arguments) within the Spaceship constructor instead of the above line.
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