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Structs and classes, the building blocks of objects, are stored in memory as contiguous blocks. However, the actual memory layout and member function access vary depending on the presence of virtual functions.
Structs are similar to structs in C, but in C , they are equivalent to classes with public members as default. They are stored as consecutive bytes, with member addresses increasing in the order of their declaration.
For example, the following struct:
struct MyStruct { int a; float b; char c; };
Would be stored in memory as:
+---+---+---+ | a | b | c | +---+---+---+
To access a member function, the compiler generates instructions that load the object address into a register (usually this) and then use an offset to fetch the specific member's address.
Classes differ from structs when they have virtual member functions. To accommodate this, an additional pointer, called the vtable pointer, is stored as the first member. This pointer points to a function table that contains addresses for virtual functions.
When a virtual function is called, the vtable pointer is used to retrieve the appropriate function address. This allows objects to have different implementations of virtual functions based on their dynamic types.
For example, consider the following class hierarchy:
class Animal { public: virtual void speak(); }; class Dog : public Animal { public: void speak() override { cout << "Woof!"; } }; class Cat : public Animal { public: void speak() override { cout << "Meow!"; } };
An Animal object would be stored in memory as:
+---+---+ | vtable | a | +---+---+
where vtable points to a table containing function pointers for speak() in all derived classes.
Compilers can optimize object handling in various ways, including inlining member functions. For example, a simple inline function that returns a struct can be fully optimized, keeping all members in registers and skipping memory allocation.
In summary, objects in x86 assembly are stored in memory as contiguous blocks, with member access facilitated via offsets in structs or virtual function tables in classes. Compilers employ optimizations to enhance performance, including inlining member functions and keeping small structs in registers.
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