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In object-oriented programming, an interface defines a contract that a class must implement. In Java, an interface is a special form of abstract class that does not implement any methods.
You can create an interface using the interface keyword:
interface InterfaceName { // Method declarations without implementation }
For example:
interface Printable { void print(); }
To use an interface, a class must implement its methods. Multiple classes can implement the same interface, and a class can implement multiple interfaces:
class Printer implements Printable { public void print() { System.out.println("Printing..."); } }
Interfaces offer several benefits:
Interfaces are similar to abstract classes, but have some key differences:
Consider a simple example:
interface Calculation { int sum(int a, int b); } class Addition implements Calculation { public int sum(int a, int b) { return a + b; } } class Subtraction implements Calculation { public int sum(int a, int b) { return a - b; } }
Now, any method that accepts a Calculation object can use interchangeable implementations of the sum method without knowing the specific implementation:
public void performCalculation(Calculation calc) { int result = calc.sum(10, 5); System.out.println("Result: " + result); }
Interfaces in Java provide a way to define a contract for classes to follow, ensuring consistency and reusability. They offer advantages over abstract classes by preventing multiple implementations and enabling interchangeable use of different implementations through polymorphism.
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