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HomeJavajavaTutorialWhy are all bytes in my buffer 0 after calling copyPixelsToBuffer() on a Bitmap?

Why are all bytes in my buffer 0 after calling copyPixelsToBuffer() on a Bitmap?

Java: Converting Bitmap to Byte Array

When attempting to convert a Bitmap object to a byte array using the provided code, users may encounter an issue where all bytes in the buffer remain at 0 after calling copyPixelsToBuffer(). Despite the immutability of the Bitmap returned from the camera, it shouldn't affect the copying process.

Potential Root Cause:

The code snippet uses the ByteBuffer class to allocate memory and copy the Bitmap's pixels into the buffer. However, it directly accesses an underlying buffer without setting its offset correctly. This may result in the get() method returning only 0 values.

Solution:

To rectify this issue, consider using the following approach:

<code class="java">Bitmap bmp = intent.getExtras().get("data");
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bmp.compress(Bitmap.CompressFormat.PNG, 100, stream);
byte[] byteArray = stream.toByteArray();
bmp.recycle();</code>

In this improved code:

  • A ByteArrayOutputStream stream is created, which can be used to capture data to be converted into a byte array.
  • The compress() method is invoked on the Bitmap object to convert its pixels into PNG format and write them into the ByteArrayOutputStream.
  • Finally, the toByteArray() method converts the ByteArrayOutputStream's contents into a byte array.

By using this approach, you can effectively convert a Bitmap object to a byte array without encountering the buffer underflow issue.

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