


When is the Move Constructor Used for Returning Named Objects by Value in C ?
Returning a Named Object by Value from a Function and Implied Move Rule
Consider a situation where an object of a generic class is returned by value from a function. In Example 1:
<code class="cpp">class test { public: test() { printf(" test()\n"); } test(test&& s) { printf(" test(test&& s)\n"); } test& operator=(test e) { printf(" test& operator=( test e)\n"); return *this; } }; test Some_thing() { test i; return i; }</code>
The output is:
test() test(test&& s)
In this example, the constructor test() is called for the LValue object i created in the function, and the move constructor test(test&& s) is called when the object i is returned by value, since the expression return i is an rvalue reference.
In Example 2, the copy constructor test(test& z) is provided, but the move constructor is not synthesized by the compiler:
<code class="cpp">class test { public: test() { printf(" test()\n"); } test(test& z) { printf(" test(test& z)\n"); } test& operator=(test e) { printf(" test& operator=( test e)\n"); return *this; } }; test Some_thing() { test i; return i; }</code>
The output remains the same as in Example 1:
test() test(test& z)
The copy constructor is used because there is no available move constructor.
In Example 3, the move constructor is explicitly deleted:
<code class="cpp">class test { public: test(test&& z) = delete; // Deleted move constructor test() { printf(" test()\n"); } test(test& z) { printf(" test(test& z)\n"); } test& operator=(test e) { printf(" test& operator=( test e)\n"); return *this; } }; test Some_thing() { test i; return i; }</code>
Trying to compile this code will result in an error, as the deleted move constructor means that no move operation can be performed.
In Example 4, even though the move constructor is deleted, the code compiles and runs:
<code class="cpp">class test { public: test(test&& z) = delete; test() { printf(" test()\n"); } test(test& z) { printf(" test(test& z)\n"); } test& operator=(test e) { printf(" test& operator=( test e)\n"); return *this; } }; int main() { test u; test r(u); // Copy constructor is used return 0; }</code>
Output:
test() test(test& z)
In this example, r(u) creates a new object r by copying the object u. The move constructor is not used because it's deleted, and the copy constructor is used instead.
The key takeaway is that whether the move constructor is used or not depends on the availability of a viable move constructor and the rules for overload resolution. If the move constructor is available and viable, it may be used for initializing the returned value from a function, even if the expression used to return the value is an LValue.
The above is the detailed content of When is the Move Constructor Used for Returning Named Objects by Value in C ?. For more information, please follow other related articles on the PHP Chinese website!

The main differences between C# and C are syntax, memory management and performance: 1) C# syntax is modern, supports lambda and LINQ, and C retains C features and supports templates. 2) C# automatically manages memory, C needs to be managed manually. 3) C performance is better than C#, but C# performance is also being optimized.

You can use the TinyXML, Pugixml, or libxml2 libraries to process XML data in C. 1) Parse XML files: Use DOM or SAX methods, DOM is suitable for small files, and SAX is suitable for large files. 2) Generate XML file: convert the data structure into XML format and write to the file. Through these steps, XML data can be effectively managed and manipulated.

Working with XML data structures in C can use the TinyXML or pugixml library. 1) Use the pugixml library to parse and generate XML files. 2) Handle complex nested XML elements, such as book information. 3) Optimize XML processing code, and it is recommended to use efficient libraries and streaming parsing. Through these steps, XML data can be processed efficiently.

C still dominates performance optimization because its low-level memory management and efficient execution capabilities make it indispensable in game development, financial transaction systems and embedded systems. Specifically, it is manifested as: 1) In game development, C's low-level memory management and efficient execution capabilities make it the preferred language for game engine development; 2) In financial transaction systems, C's performance advantages ensure extremely low latency and high throughput; 3) In embedded systems, C's low-level memory management and efficient execution capabilities make it very popular in resource-constrained environments.

The choice of C XML framework should be based on project requirements. 1) TinyXML is suitable for resource-constrained environments, 2) pugixml is suitable for high-performance requirements, 3) Xerces-C supports complex XMLSchema verification, and performance, ease of use and licenses must be considered when choosing.

C# is suitable for projects that require development efficiency and type safety, while C is suitable for projects that require high performance and hardware control. 1) C# provides garbage collection and LINQ, suitable for enterprise applications and Windows development. 2)C is known for its high performance and underlying control, and is widely used in gaming and system programming.

C code optimization can be achieved through the following strategies: 1. Manually manage memory for optimization use; 2. Write code that complies with compiler optimization rules; 3. Select appropriate algorithms and data structures; 4. Use inline functions to reduce call overhead; 5. Apply template metaprogramming to optimize at compile time; 6. Avoid unnecessary copying, use moving semantics and reference parameters; 7. Use const correctly to help compiler optimization; 8. Select appropriate data structures, such as std::vector.

The volatile keyword in C is used to inform the compiler that the value of the variable may be changed outside of code control and therefore cannot be optimized. 1) It is often used to read variables that may be modified by hardware or interrupt service programs, such as sensor state. 2) Volatile cannot guarantee multi-thread safety, and should use mutex locks or atomic operations. 3) Using volatile may cause performance slight to decrease, but ensure program correctness.


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

SublimeText3 Linux new version
SublimeText3 Linux latest version

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 English version
Recommended: Win version, supports code prompts!

Notepad++7.3.1
Easy-to-use and free code editor
