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Assigning Prototype Methods Within the Constructor Function: Unwise Practice
When creating prototype objects, it's a common practice to assign methods within the constructor function itself. However, this approach raises concerns about drawbacks and unexpected scoping issues.
Drawbacks:
Runtime Consequences:
In terms of performance, assigning methods directly on the object (as opposed to the prototype) offers improved execution speed. This is because accessing object methods directly bypasses the prototype lookup.
Scoping Caveat:
The practice of assigning prototype methods within the constructor can be particularly problematic in scenarios where multiple instances of the object exist. As seen in the provided Counter example, each instance's get method references the same local variables of the constructor of the last instance created. This results in unexpected and incorrect behavior.
Recommendation:
To avoid these issues and ensure reliable code, it's advisable to assign prototype methods outside of the constructor function. This promotes clarity, avoids scoping problems, and enhances performance.
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