Fitting an HTML5 Canvas Perfectly within a Browser Window When resizing a page, elements like can be scaled seamlessly by setting their height and width properties to 100%. However, does the same apply to an element? The Solution: Automatic Scaling with CSS and JavaScript The key lies in a combination of CSS and JavaScript: JavaScript: In your drawing function, adjust the width and height to match the current window dimensions: function draw() { var ctx = (your canvas context); ctx.canvas.width = window.innerWidth; ctx.canvas.height = window.innerHeight; // Drawing code here... } CSS: Define the CSS for the and its container: html, body { width: 100%; height: 100%; margin: 0; } By setting the HTML and body elements to full width and height, the is constrained to fit within the window. The script adjusts its size dynamically to ensure a perfect fit at all times. This solution has proven to have minimal performance impact, making it an efficient way to create resizable canvases.