Plugin Architecture in Go: Leveraging Interfaces for Seamless Integration
In Go, the need for events can often be met through channels. However, when extending applications with plugins, interfaces are a more suitable approach. This article presents a practical example of a plugin architecture that minimizes core code modifications and allows for unlimited extension points.
1. Defining Plugin Interfaces
We define interfaces for our plugins, such as FooerPlugin and DoerPlugin, representing specific functionalities that plugins can offer.
2. Plugin Registry
We create a plugin registry to manage registered plugins. We provide methods to add plugins to the registry, keeping separate lists for different plugin types.
3. Implementing and Registering a Plugin
Plugins define implementations of these interfaces and register themselves with the registry during package initialization.
4. Automatic Plugin Registration
By importing the plugin package into the main application, plugins are automatically registered due to the side effects of their initialization functions. The blank identifier _ is used to avoid unused import errors.
5. Core Application Interaction
The core application can iterate over registered plugins and invoke their methods, interacting with them as needed without any code changes.
Conclusion
This plugin architecture demonstrates how Go's interfaces provide a flexible and cohesive way to extend applications through plugins. It minimizes the need for core code modifications and allows for seamless plugin integration, enabling unlimited extension points.
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MinGW - Minimalist GNU for Windows
This project is in the process of being migrated to osdn.net/projects/mingw, you can continue to follow us there. MinGW: A native Windows port of the GNU Compiler Collection (GCC), freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All MinGW software can run on 64-bit Windows platforms.
