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Stretching Images Without Antialiasing in Browser
In the realm of pixel art, stretching images to larger sizes while preserving their crisp edges can be a challenge. Scaling algorithms often introduce unwanted antialiasing, blurring the sharp lines and compromising the desired aesthetic.
To address this issue, several methods have been explored, including:
CSS Techniques
Initial attempts using CSS, JavaScript, and HTML proved ineffective, resulting in blurred images due to antialiasing. However, a new CSS property emerged as a solution:
image-rendering: pixelated;
This property disables antialiasing, giving images a crisp, pixelated appearance. It works well in modern browsers such as Chrome, Firefox, and even IE7-8.
Canvas Approach
For browsers without support for image-rendering, a more complex approach using the Canvas API can be employed. Here's a JavaScript code snippet that copies pixels from the source image and scales it by a specified factor:
var img = new Image(); img.src = ...; img.onload = function() { // Define scaling factor var scale = 8; // Create an off-screen canvas to hold the source image var src_canvas = document.createElement('canvas'); src_canvas.width = this.width; src_canvas.height = this.height; // Draw the source image to the off-screen canvas var src_ctx = src_canvas.getContext('2d'); src_ctx.drawImage(this, 0, 0); // Get pixel data from the source canvas var src_data = src_ctx.getImageData(0, 0, this.width, this.height).data; // Create an on-screen canvas to display the scaled image var dst_canvas = document.getElementById('canvas'); dst_canvas.width = this.width * scale; dst_canvas.height = this.height * scale; var dst_ctx = dst_canvas.getContext('2d'); // Copy pixels from the source canvas to the on-screen canvas while scaling var offset = 0; for (var y = 0; y < this.height; ++y) { for (var x = 0; x < this.width; ++x) { var r = src_data[offset++]; var g = src_data[offset++]; var b = src_data[offset++]; var a = src_data[offset++] / 100.0; dst_ctx.fillStyle = 'rgba(' + [r, g, b, a].join(',') + ')'; dst_ctx.fillRect(x * scale, y * scale, scale, scale); } } };
This method provides pixel-perfect scaling and retains the original crisp edges of the image.
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