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In Go's networking ecosystem, a TCP connection (represented by "net.Conn") inheres the properties of io.ReadWriteCloser. The challenge arises when attempting to test network code effectively, particularly when custom simulations are required. To address this, two fundamental criteria need to be met:
One potential solution to this problem lies in developing a tailored data structure that fulfills these requirements. However, an even simpler approach presents itself in the form of a built-in function: net.Pipe().
Introduced in Go 1.16, net.Pipe() offers two full duplex net.Conn instances that are inherently interconnected. This provides a sandbox environment where network simulations can be efficiently conducted. Data written to one end of the pipe can be seamlessly read from the other, mimicking a real-world TCP connection.
By utilizing net.Pipe(), developers gain access to the desired data structure without the hassle of implementing custom solutions. It elegantly handles both read and write operations, allowing for thorough testing of network code in a controlled setting.
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