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RequestAnimationFrame Fps Stabilization
RequestAnimationFrame (rAF) has become prevalent for animations, offering smooth and efficient execution. However, controlling the frame rate (FPS) to ensure consistency can be challenging.
Throttling rAF to a Specific FPS
To throttle rAF to a specific FPS, you can leverage time elapsed since the last frame execution. Your drawing code will execute only when your desired FPS interval has elapsed.
Code Snippet
Initialize timer variables and start the animation:
<code class="js">var stop = false; var frameCount = 0; var fps, fpsInterval, startTime, now, then, elapsed; function startAnimating(fps) { fpsInterval = 1000 / fps; then = Date.now(); startTime = then; animate(); }</code>
The rAF loop for drawing at your specified FPS:
<code class="js">function animate() { requestAnimationFrame(animate); now = Date.now(); elapsed = now - then; if (elapsed > fpsInterval) { then = now - (elapsed % fpsInterval); // Your drawing code goes here } }</code>
By incorporating this logic, you can effectively throttle rAF to achieve a desired FPS, ensuring consistent animations that meet your specific requirements.
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