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Why Are My Transparent PNGs Appearing Black When Blended in Pygame?

Patricia Arquette
Patricia ArquetteOriginal
2024-10-30 07:00:03140browse

Why Are My Transparent PNGs Appearing Black When Blended in Pygame?

Transparency Issue When Blending PNGs in Pygame

When incorporating PNG images into Pygame surfaces, achieving transparency can be problematic. Despite the image containing alpha transparency, rendering it may result in the transparent areas appearing black. This article explores the solution to this issue.

The typical approach involves creating a surface with alpha transparency, loading the PNG image, and blending it onto the surface using the blit method. However, the issue arises because the loaded image does not have per-pixel transparency by default.

To address this, Pygame recommends using the convert_alpha() method after loading the image. This step transforms the image data to include alpha transparency for each pixel.

Here is the modified code that resolves the transparency issue:

<code class="python">import pygame

screen = pygame.display.set_mode((800, 600), pygame.DOUBLEBUF, 32)

world = pygame.Surface((800, 600), pygame.SRCALPHA, 32)
treeImage = pygame.image.load("tree.png")
treeImage = treeImage.convert_alpha()  # Apply per-pixel transparency

world.blit(treeImage, (0, 0), (0, 0, 64, 64))
screen.blit(world, pygame.rect.Rect(0, 0, 800, 600))</code>

By incorporating the convert_alpha() step, the PNG image retains its transparency when blended onto the surface, ensuring accurate rendering.

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