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TypeScript's type system is powerful, but its error messages can sometimes be cryptic and hard to understand. In this article, we'll explore a pattern that uses unconstructable types to create clear, descriptive compile-time exceptions. This approach helps prevent runtime errors by making invalid states unrepresentable with helpful error messages.
First, let's break down the core pattern:
// Create a unique symbol for our type exception declare const TypeException: unique symbol; // Basic type definitions type Struct = Record<string, any>; type Funct<T, R> = (arg: T) => R; type Types<T> = keyof T & string; type Sanitize<T> = T extends string ? T : never; // The core pattern for type-level exceptions export type Unbox<T extends Struct> = { [Type in Types<T>]: T[Type] extends Funct<any, infer Ret> ? (arg: Ret) => any : T[Type] extends Struct ? { [TypeException]: `Variant <${Sanitize<Type>}> is of type <Union>. Migrate logic to <None> variant to capture <${Sanitize<Type>}> types.`; } : (value: T[Type]) => any; };
Here's an example showing how to use this pattern with variant types:
type DataVariant = | { type: 'text'; content: string } | { type: 'number'; value: number } | { type: 'complex'; nested: { data: string } }; type VariantHandler = Unbox<{ text: (content: string) => void; number: (value: number) => void; complex: { // This will trigger our custom error [TypeException]: `Variant <complex> is of type <Union>. Migrate logic to <None> variant to capture <complex> types.` }; }>; // This will show our custom error at compile time const invalidHandler: VariantHandler = { text: (content) => console.log(content), number: (value) => console.log(value), complex: (nested) => console.log(nested) // Error: Type has unconstructable signature };
Here's a more complex example showing how to use the pattern with recursive types:
type TreeNode<T> = { value: T; children?: TreeNode<T>[]; }; type TreeHandler<T> = Unbox<{ leaf: (value: T) => void; node: TreeNode<T> extends Struct ? { [TypeException]: `Cannot directly handle node type. Use leaf handler for individual values.`; } : never; }>; // Usage example - will show custom error const invalidTreeHandler: TreeHandler<string> = { leaf: (value) => console.log(value), node: (node) => console.log(node) // Error: Cannot directly handle node type };
Here's how we can use the pattern to enforce valid type state transitions:
type LoadingState<T> = { idle: null; loading: null; error: Error; success: T; }; type StateHandler<T> = Unbox<{ idle: () => void; loading: () => void; error: (error: Error) => void; success: (data: T) => void; // Prevent direct access to state object state: LoadingState<T> extends Struct ? { [TypeException]: `Cannot access state directly. Use individual handlers for each state.`; } : never; }>; // This will trigger our custom error const invalidStateHandler: StateHandler<string> = { idle: () => {}, loading: () => {}, error: (e) => console.error(e), success: (data) => console.log(data), state: (state) => {} // Error: Cannot access state directly };
This pattern is particularly useful when:
Let's break down how the pattern works internally:
// Create a unique symbol for our type exception declare const TypeException: unique symbol; // Basic type definitions type Struct = Record<string, any>; type Funct<T, R> = (arg: T) => R; type Types<T> = keyof T & string; type Sanitize<T> = T extends string ? T : never; // The core pattern for type-level exceptions export type Unbox<T extends Struct> = { [Type in Types<T>]: T[Type] extends Funct<any, infer Ret> ? (arg: Ret) => any : T[Type] extends Struct ? { [TypeException]: `Variant <${Sanitize<Type>}> is of type <Union>. Migrate logic to <None> variant to capture <${Sanitize<Type>}> types.`; } : (value: T[Type]) => any; };
Using unconstructable types with custom error messages is a powerful pattern for creating self-documenting type constraints. It leverages TypeScript's type system to provide clear guidance at compile time, helping developers catch and fix issues before they become runtime problems.
This pattern is particularly valuable when building complex type systems where certain combinations should be invalid. By making invalid states unrepresentable and providing clear error messages, we can create more maintainable and developer-friendly TypeScript code.
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