Moving Objects with Random Timers
Your goal is to create moving objects that randomly appear from the screen's bottom, reach a certain height, and then descend. To avoid all shapes starting simultaneously, you need to implement individual timers for each object.
The approach provided below utilizes a Shape class that encapsulates each object's properties, including its random initial delay. Inside the timer's action listener, the Shape methods are called to handle the movement, delay reduction, and drawing.
<code class="java">import java.awt.event.ActionListener; import java.util.List; import java.util.Random; class Shape { // Object properties int x; int y; boolean draw; int randomDelay; // Delay before the object starts moving public Shape(int x, int randomDelay) { this.x = x; this.y = 0; // Start at the bottom of the screen this.draw = false; this.randomDelay = randomDelay; } // Object movement logic public void move() { if (draw) { y++; // Move up or down based on the current state } } // Decrease the delay public void decreaseDelay() { randomDelay--; if (randomDelay <p>This approach ensures that each shape has its own unique random delay, preventing them from starting their movement at the same time.</p> <pre class="brush:php;toolbar:false"><code class="java">// Create a list of Shape objects with random delays List<shape> shapes = new ArrayList(); for (int i = 0; i </shape></code>
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