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HTML5 Canvas Image Downscaling
Despite disabling interpolation, you still face image quality loss when downscaling images in HTML5 canvas. This is because browsers typically use a simple downsampling technique that introduces noise and rounding errors.
Pixel-Perfect Downscaling Algorithm
To achieve optimal quality, consider using a pixel-perfect downscaling algorithm. This algorithm ensures that each pixel in the original image is accurately represented in the downscaled image, regardless of the scale factor.
Downscaling Implementation
Here's a JavaScript implementation of a pixel-perfect downscaling algorithm:
<code class="javascript">function downscaleImage(img, scale) { var imgCV = document.createElement('canvas'); imgCV.width = img.width; imgCV.height = img.height; var imgCtx = imgCV.getContext('2d'); imgCtx.drawImage(img, 0, 0); if (!(scale < 1) || !(scale > 0)) throw ('scale must be a positive number < 1'); var sqScale = scale * scale; var sw = imgCV.width; var sh = imgCV.height; var tw = Math.floor(sw * scale); var th = Math.floor(sh * scale); var sBuffer = imgCV.getContext('2d').getImageData(0, 0, sw, sh).data; var tBuffer = new Float32Array(3 * tw * th); var sx, sy, sIndex, tx, ty, yIndex, tIndex; for (sy = 0; sy < sh; sy++) { ty = sy * scale; yIndex = 3 * ty * tw; for (sx = 0; sx < sw; sx++, sIndex += 4) { tx = sx * scale; tIndex = yIndex + tx * 3; var sR = sBuffer[sIndex]; var sG = sBuffer[sIndex + 1]; var sB = sBuffer[sIndex + 2]; tBuffer[tIndex] += sR * sqScale; tBuffer[tIndex + 1] += sG * sqScale; tBuffer[tIndex + 2] += sB * sqScale; } } // Convert float array into canvas data and draw var resCV = document.createElement('canvas'); resCV.width = tw; resCV.height = th; var resCtx = resCV.getContext('2d'); var imgRes = resCtx.getImageData(0, 0, tw, th); var tByteBuffer = imgRes.data; var pxIndex; for (sIndex = 0, tIndex = 0; pxIndex < tw * th; sIndex += 3, tIndex += 4, pxIndex++) { tByteBuffer[tIndex] = Math.ceil(tBuffer[sIndex]); tByteBuffer[tIndex + 1] = Math.ceil(tBuffer[sIndex + 1]); tByteBuffer[tIndex + 2] = Math.ceil(tBuffer[sIndex + 2]); tByteBuffer[tIndex + 3] = 255; } resCtx.putImageData(imgRes, 0, 0); return resCV; }</code>
This algorithm produces high-quality downscaled images, but it is computationally expensive. If performance is a concern, you can consider using a less accurate but faster downsampling method such as the following:
<code class="javascript">function downscaleImageFast(img, scale) { var sw = img.width; var sh = img.height; var tw = Math.floor(sw * scale); var th = Math.floor(sh * scale); var resCV = document.createElement('canvas'); resCV.width = tw; resCV.height = th; var resCtx = resCV.getContext('2d'); resCtx.drawImage(img, 0, 0, sw, sh, 0, 0, tw, th); return resCV; }</code>
Choosing the Right Method
The best method for downscaling images depends on your specific requirements. For high-quality results, use the pixel-perfect algorithm. However, if performance is critical, the fast downsampling method may be acceptable.
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