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How to trigger the prayer well in the Everlasting Tribulation mobile game

王林
王林Original
2024-09-02 13:44:411031browse

What are the rewards of the Prayer Well in the Everlasting Tribulation mobile game? In the game Everlasting, the Wishing Well is an interactive location where non-special items can be thrown into it to receive random rewards. Want to know what treasures are in the prayer well? Please continue reading this guide. PHP editor Strawberry will introduce you in detail how to obtain the rewards triggered by the praying well to help you understand this game mechanism in depth.

How to trigger the prayer well in the Everlasting Tribulation mobile game

How to obtain the rewards for triggering the prayer well in the Everlasting Tribulation mobile game

1. Wishing well replacement rules

White→white, blue, Gold (very small probability) Blue → White, Blue, Purple Purple → Blue, Gold, Purple Gold → Purple, Gold Blue cannot be replaced with gold quality items

2. Prize pool probability

When a player When throwing into top-quality weapons and armor: 90% probability of returning random top-quality items, 10% probability of returning random top-quality items.

When the player throws high-quality weapons and armor: 30% probability of returning a random high-quality item, 20% probability of returning a random high-quality item, and 50% probability of returning a random high-quality item.

When the player throws in high-quality weapons and armor: 40% probability of returning random high-quality items, 10% probability of returning random good-quality items, and 50% probability of returning random ordinary items.

When the player throws in mortal weapons and armor: 90% probability of returning a random good item, and 10% probability of returning a random mortal item.

When a player throws in mortal consumables: 1% probability to produce random best-quality items, 5% probability to produce random high-quality items, 54% probability to produce random good-quality items, and 40% probability to produce random ordinary items.

When the player throws in good consumables: 3% probability of producing random high-quality items, 10% probability of producing random high-quality items, 67% probability of producing random good-quality items, and 20% probability of producing random ordinary items.

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