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Shadowing in a special concept in JavaScript that makes the methods belonging to the parent class redefinable in the child class.
Let us go with two of the darling games of 21st century which are pretty easy to guess, GTA and Red Dead Redemption, unless you are not a fan of open world bangers.
Back to our topic, I will give GTA the role of Parent Class and RDR takes the Child Class spot.
class GTA { constructor() { this.openWorld = {}; } addFeature(feature, value) { this.openWorld[feature] = value; return this.openWorld[feature]; } } class RDR extends GTA { addFeature(feature) { super.addFeature(feature, true); // Calls the parent class' method and adds the feature return true; } } var role = new RDR(); console.log(role.addFeature('ROLE_PLAYER')); // This will return true console.log(role.openWorld); // This will now have 'ROLE_PLAYER' added to it with value true
super.addFeature(feature, true) calls the addFeature method in the GTA class, adding the feature to the openWorld object.
The addFeature method in RDR returns true, but it also ensures that ROLE_PLAYER is added to the openWorld object.
Looks like ROLE_PLAYER just rode into the wild open world with a value of true. Hope they're ready for the bugs they'll encounter—it's an open-world game, after all!
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