


From today (August 28, 2024) on “Dead by Daylight” (PC / PS5 / Xbox Series ” collaboration chapter “Dead by Daylight: Castlevania” has started.
Prior to this, an online press conference was held on August 26th between staff from both companies. The five speakers are listed below (titles omitted).
- Dead by Daylight Senior Creative Director Dave Richard
- Same game designer Jason Guzzo
- Konami Digital Entertainment 6th Production Department Producer Isao Taniguchi
- Director of the 6th production department Katsuya Shimazaki
- Lead Artist of the 6th Production Department Wataru Nakajima
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"Dead by Daylight: Castlevania" will feature a new killer "Dracula" and a new survivor "Trevor Belmont" . In particular, Dracula is the first vampire killer in this work and has the ability to transform into a wolf and a bat.
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At the beginning of the conference, three staff members from Konami Digital Entertainment, which works on the "Castlevania" series, expressed their thoughts on this collaboration chapter.
When asked about the fact that the original "Castlevania" still has a huge impact nearly 40 years after it was released in 1986, Taniguchi said that the series has many passionate fans, and that "no matter what you want, you can't ask for anything." He said, ``I feel like the series has lasted this long because of everyone, and I'm grateful every day.'' Ta.
Additionally, while it is an honor to be involved in a series that has so many passionate fans, he also feels like he is constantly under pressure. He himself was a fan of the series even before he became a producer, saying, ``When I think of a project, I always imagine what the fans would think.At times like that, everyone's opinions are very helpful, and I appreciate your words of support.'' It gives me vitality," he said.
And while there are many people who have never played ``Castlevania,'' he expressed his excitement that this collaborative chapter will give many ``Dead by Daylight'' fans an opportunity to experience the world of the series.
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Regarding the "Castlevania" depicted in "Dead by Daylight," Mr. Taniguchi commented, "I'm simply happy, and I made some new discoveries." He revealed that during the production process, thanks to the fog and entity settings in ``Dead by Daylight,'' the IPs blended together more smoothly than expected.
Mr. Taniguchi also notes that through this initiative, he was able to highlight the horror aspect of "Castlevania." He also said that it was very refreshing and exciting for Dracula to finally appear as a playable character on the killer's side.
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Mengenai apa yang meninggalkan kesan kepadanya melalui penghasilan bab kolaborasi ini, Encik Shimazaki berkata bahawa apabila dia melihat idea pertama kali dicadangkan oleh pasukan "Dead by Daylight", dia merasakan mereka mengambil berat mengenainya kerana bilangan yang besar. aset, dsb. ialah peminat tegar ``Castlevania'' . Bagi menyahut komitmen ini, Encik Shimazaki dan yang lain turut berusaha menyelia bahagian kerjasama ini dengan penuh semangat. Dia juga berkata bahawa dia sangat tidak sabar untuk menyampaikan permainan berani dan kandungan besar yang dicipta oleh pasukan "Dead by Daylight" kepada ramai peminat.
Sebaliknya, Encik Nakajima juga menyatakan bahawa aset yang dicadangkan oleh pasukan "Dead by Daylight" dengan mahir menangkap pandangan dunia "Castlevania" dan dengan lancar dimasukkan ke dalam pandangan dunia "Dead by Daylight." Dia berkata dia seronok menyelianya . Bukan sahaja model dan animasi, tetapi juga azimat, UI, dan bahan yang muncul dalam permainan telah diperhalusi melalui banyak pertukaran, tetapi setiap kali pasukan Dead by Daylight bertindak balas dengan cepat dan tepat Dia memuji kandungan itu, mengatakan bahawa hasilnya adalah kandungan yang menggembirakan peminat kedua-dua IP.
Encik Taniguchi sekali lagi menyebut peluang untuk bermain sebagai Count Dracula dalam bab kolaborasi, berkata, ``Dalam dunia Castlevania, dia sering dikalahkan, tetapi saya sangat tidak sabar untuk melihat dia menang. Semua orang, sila lakukan anda terbaik dan kalahkan Count Dracula.''
Beliau juga merayu orang ramai untuk mengambil peluang ini untuk mencuba siri "Castlevania".
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Nasib baik, dia dapat mengusahakan bab kerjasama ini pada masa dia mengumpul pengetahuan pembangunan untuk "Dead by Daylight." Richard berkata, ``Tema percintaan Gothic ``Castlevania'' -- makhluk yang mengintai dalam kegelapan, pertempuran antara terang dan kegelapan, dan perasaan takut dan penindasan pada masa yang sama -- semuanya akan disepadukan ke dalam `` Dead by Daylight.'' Saya mampu melakukannya," katanya dengan yakin.
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Tema serigala adalah menjejaki. Kelajuan pergerakan mereka adalah sama seperti pontianak, tetapi genangan darah dan parut dapat dilihat dengan jelas. Selain itu, ``Saint Orbs'' yang tertinggal secara berkala membolehkan anda merasakan arah mereka dan meningkatkan kelajuan pergerakan mereka. Serangan utama
"Melompat"
adalah untuk meningkatkan tenaga kinetik dan melompat ke arah mangsa yang masih hidup di hadapan anda, dan dia berkata ia menyeronokkan untuk tiba-tiba melompat keluar dari bayang-bayang dan menyerang mangsa yang terselamat. Di samping itu, jika anda terlepas lompatan, anda akan dibekukan untuk tempoh masa tertentu.
Kelawar tidak mempunyai kaedah serangan, tetapi ia bergerak dengan pantas dan boleh teleport ke halangan seperti palet atau bingkai tingkap dalam jarak tertentu. ![]() | , yang menunjukkan arah orang yang terselamat dan secara beransur-ansur menjadi lebih kuat apabila anda menghampiri.
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The above is the detailed content of 'Dead by Daylight” x 'Akumajo Dracula” collaboration starts today. Online conference report where staff from both IPs talk about their commitments. For more information, please follow other related articles on the PHP Chinese website!

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