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How to choose the Qiyuan civilization in the world? In the World Qiyuan game, there are civilizations such as China, Ancient Greece, Ancient Rome, and Ancient Egypt for players to choose from. In this issue, the editor brings to you the recommendation of World Qiyuan civilization. Players who don’t know which civilization to choose can come here. have a look.
1. Chinese civilization
Features: prosperous population (-10% militia recruitment consumption)
Exclusive technology: compass (+20% speed of expedition from the capital)
Introduction to arms:
Mo Dao soldiers: Iron Age infantry, physical output
Portable multiple rockets: Industrial era long-range, physical output
Civilization characteristics:
Development civilization style, more suitable for the land reclamation period, strong comprehensive ability, saving money in the early stage food resources.
Recommendation reason:
Choose Huaxia. The marching speed in the early stage will be faster, which means the land reclamation is faster. It is a good choice for players who want to save time. It also reduces the militia recruitment speed in the early stage, which is more suitable for the early stage land reclamation. .
2. Ancient Greek Civilization
Characteristics: Argos (militia recruitment speed +5%)
Exclusive Technology: Classical Geometry (capital and map military building construction speed +10%)
Introduction to arms:
Royal Guards: Iron Age infantry, defensive human shields
Guardian Artillery: Industrial Age long-range, defensive human shields
Civilization features:
Combat-oriented civilization, experts in paving the way and pushing forward, suitable for mid-to-late battles.
Recommendation reason:
Recruitment is faster and consumes less money. Although land reclamation in the early stage also has good effects, it is more suitable for the middle and late stages. It builds buildings faster and is the vanguard for advancing the front and establishing a defense line.
3. Ancient Egyptian Civilization
Features: Surgery (troops immediately recover 3% of their lost strength after the battle)
Exclusive Technology: Megalithic Architecture (Durability of capital and map military buildings +10%)
Introduction to arms:
Desert Cavalry: Iron Age Cavalry, intelligence output
Anti-armor Infantry: Industrial Age Infantry, physical output
Civilization Features:
Combat-type civilization style, suitable for defense.
Recommendation reason:
The ancient Egyptian civilization battlefield has high durability and is suitable for use in defensive battles. Higher durability can delay the progress of the enemy's advancement.
4. French Civilization
Characteristics: Standing Army (5% of soldiers lost after the battle is converted into recruiting supplies)
Exclusive Technology: Classical Literature (Administrative Point Recovery Time -10%)
Introduction to Arms:
French Knight: Iron Age intelligence, cavalry output
French Dragoon: Firearm Age Cavalry, intelligence assistance
Civilization features:
Planning civilization style, strong comprehensive ability, many government command points
Recommendation reason:
This civilization mainly It has more administrative points, can develop faster in the early stage of land reclamation, and also has a certain amount of battle losses refunded. If you like the arms of this civilization, choosing French land reclamation is also a good choice.
5. British Civilization
Features: The sun never sets (silver coin production increases by 500/hour for each player city)
Exclusive technology: efficient production (opens 1 additional free construction queue)
Introduction to arms:
Noble Knight: Iron Age Cavalry, physical output
British Dragoon: Firearm Age Cavalry, physical output
Civilization features:
Development civilization style, mid-term development recommended, efficient construction, extra silver coins
Recommendation reason:
Mainly because it performs well in the mid-term. If you want to develop the building level faster and obtain higher silver coin output, you can convert it in the mid-term. It is not recommended to use it in the land reclamation period. It has little effect in the early stage.
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