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Black Myth: Wukong UI detailed explanation

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2024-08-21 12:35:021062browse

Black Myth Wukong is a third-person action-adventure game. The game is loved by veteran players, and it has also gained love from new players who have never been exposed to the game. But love is love. Black Myth Wukong is a third-person action-adventure game. For some people, it is still a bit difficult to understand the mechanics of the game. Therefore, the editor has brought you a detailed UI explanation of Black Myth Wukong. I hope It will help you.

Black Myth: Wukong UI detailed explanation

Number 1. Consumables

1. Consumables are so-called props. Consumables have various functions. Here we can set a total of 4 consumables that can be used quickly;

2. It is recommended to put [Shuchichi Green Talisman] on one of the shortcut keys by default, because it can directly allow you to return to the Earth Temple at any time during the adventure, which is very convenient for running the map.

3. As for other consumables, you can place them according to your own preferences. Most scenes in the game do not require the use of consumables. Only some bosses that are really unbeatable should be considered for setting them.

No. 2: White Gourd

1. The white gourd at No. 2 is what is generally called a blood bottle or blood pack in the game. It is used to restore blood volume. There are different types of gourds, and each type has different effects. Differently, it can be strengthened later to increase the number of times the gourd blood bottle can be used.

2. In addition, the green dot next to the gourd is called a wine-infused product, which adds [blood bottle additional effect]. One dot represents a kind of wine-infused product. For example, after drinking it, you can get various Buffs in a short time.

Number 3: Life, mana, and energy.

1. The three bars at number 3 from top to bottom are life, mana, and energy, which are commonly known as blood bars, blue bars, and stamina bars.

2. There will be a Buff mark under the health bar, white represents the gain buff, and other colors represent the debuff buff.

Number 4: Magical Powers

1. Magical powers are divided into: thaumaturgy, body technique, hair, and transformation. Each magical power can only be equipped with one skill, which can be replaced through the Earth Temple.

2. Thaumaturgy is generally an auxiliary skill, mainly used to control the field in combat.

3. Movement skills are generally evasive skills, which are mainly used to avoid damage in combat.

4. Vellus is generally an output skill and is mainly used to increase output in combat.

5. Change into transformation skills and change fighting methods. Different changes have different fighting methods.

Number 5: Essence, magic weapon

1. Essence can transform the protagonist into a powerful monster, which is excellent in both output and field control.

2. Magic weapons are useless in most cases, but they can be miraculous against some bosses.

Number 6: Stick stance

Stick stance is the core of this game. There are different stick stances in the game, and players need to use different stick stances according to different situations. Attacking, dodging and other actions will increase the stick power. Each dot has an additional layer of stick power. How to use the stick power reasonably is the key to combat.

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