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HomeMobile Game TutorialMobile Game GuideSharing of combat calculation rules and formulas in 'Xundao Daqian'

The combat rules and calculation formulas of "Xun Tao Da Qian". Friends who like games with ancient Chinese mythology may wish to take a look at "Xun Tao Da Qian". This game is derived from the story of the pig demon in "Chinese Tales". It is freely developed by the official and has a novel and interesting design. Our php editor Apple here specially recommends Huanglongshan 13 Server Daoist [Gu. Gu Yue Fang Yuan] shared the strategy "Summary of Rules and Calculation Formulas Related to Combat". This guide introduces in detail the important rules and calculation formulas related to combat in the game, helping everyone to have a deeper understanding of the game's combat mechanism and improve the game experience.

Sharing of combat calculation rules and formulas in Xundao Daqian

Summary of rules and calculation formulas related to combat in "Xundao Daqian"

1. Some rules not directly stated in seeking the path:

(Already measured and verified)

1.1 The skill damage released by the spirit beast ignores the target's defense.

The damage caused by character attacks (including Dao spells) needs to be deducted from the target's defense. Therefore, in the process of pushing maps and towers in the late stage, when characters cannot cause damage, spiritual beasts can.

1.2 In the main interface, we can intuitively see the attack value of the current clone, which we define as the panel attack power.

The attack power of the panel has been calculated for us by equipment refining bonus, spirit collection bonus, magic weapon collection bonus, main auxiliary pet attribute and passive skill bonus, law bonus, main auxiliary pet inner elixir bonus, and prehistoric spirit beast bonus. become. We don't need to think about how these bonuses are calculated, we can just use them directly.

1.3 The attack power of both the enemy and ourselves is constantly changing during the battle, and is affected by various spirits, magic weapons, and supernatural powers.

Therefore, in the calculation, we need to calculate the actual attack power under various buff and debuff effects in real time. We define this attack power as the final attack power at that time to distinguish the panel attack power.

The calculation of final attack power is relatively complicated

The influencing factors are listed as follows:

Type of Cultivation

Immortal Cultivator: When the blood volume is greater than 50%, the panel attack ×1.1; Demonic Cultivator: When the blood volume is below 45%, the panel attack ×1.12

Increased attack by spirits

Proportional coefficient type monster: panel attack × (1 + attack increase coefficient); Xuanming Jiao: panel defense that increases the proportion value

Magic weapon increases attack

Excellent magic weapons in the mortal world will increase attack power under different circumstances, such as the Scarlet Sky Golden Bell, the Sky-Swallowing Drum, etc.

Magical power increases attack

Borrowing force, restraining the gods, drinking souls, rebounding the divine energy, consolidating the heart of the heart, Shura's body, and the evil body of the demon (statistics are based on the actual installed magical powers, pay attention to the triggering conditions, for example: when Yinglong takes action in the 5th round , Jushen usually stacks up to 4 layers; the attack power and agility stolen by Shura disappear in the 6th round).

最後攻擊=面板攻擊×(1+法寶+修仙魔+寶器+香夫人等)+面板攻擊×拘神上限+面板攻擊×修羅上限-對方減少我方攻擊力值

(註:同理,對面的攻擊力、防禦力也是會受敵我方神通影響的,如果敵我方使用了神識刺、靈魂嘯這類神通,記得計算。)

1.4 需要注意的一點

破甲與格擋屬性為比例提高我方增傷及比例降低對手減傷效果(此效果並非未直接加減!)。最高比例均有上限,為50%。

比例係數計算方式:

· 破甲係數=(我方破甲值-目標抗破甲值)/10000;

· 格擋係數=(我方格擋值-目標抗格擋值)/10000;

· 當觸發格擋時,敵方實際增傷值=敵方面板增傷×(1-格擋係數);

· 當觸發破甲時,敵方實際減傷值=敵方面板減傷×(1-破甲係數)。

1.5 靈獸鼓舞與靈獸壓制為比例提高敵我方靈獸的傷害與治療效果。

最高比例50%。

比例係數計算方式:

· 鼓舞係數=(我方鼓舞值-目標抗鼓舞值)/10000;

· 壓制係數=(我方壓制值-目標抗壓制值)/10000;

· 當觸發鼓勵時,我方靈獸效果=常規靈獸效果×(1+鼓舞係數);

· 當觸發壓制時,敵方靈獸效果=敵方常規靈獸效果×(1-壓制係數)。

1.6 精怪的傷害無視目標防禦力。

受增減傷、破甲格擋屬性影響。

計算公式如下:

· 未觸發破甲格擋時=最終攻擊力×精怪技能傷害係數×(我方面板增傷-目標面板減傷)

· 當觸發破甲格擋時=最終攻擊力×精怪技能傷害係數×[我方增傷×(1-敵方格擋係數)-(目標減傷x(1-我方破甲係數) ]

以上兩個公式綜合簡化一下:精怪傷害=最終攻擊力x精怪傷害係數x我方實際增傷值-目標實際減傷值。

1.7 戰鬥出手順序為:

敏捷較高方軀體神通→敏捷較低方軀體神通→敏捷較高方精怪→敏捷較低方精怪→敏捷較高方寵物→敏捷較低方寵物→敏捷較高方人物→敏捷較低方人物。

當雙方同一回合被擊倒復活後,敏捷較高方人物先復活但無攻擊目標,敏捷低的一方後復活但有攻擊目標,結果就是復活回合僅低敏捷方可出手。

戰鬥中敏捷影響戰鬥出手順序,而出手順序影響了許多寵物技能、神通技能的增減效果影響範圍。在斗法、推圖中具有重要實質意義。

例如:在推圖中,當面對怪物攜帶山猿(山猿技能效果是每4回合擊暈目標一回合)的時候,不要帶聚形散氣、寶器閣主、奧斯卡這種2回合增益類型。帶聚形散氣神通無法在第4回合釋放、無法為應龍帶來傷害提升效果;帶奧斯卡的時候,第3回合觸發、第4回合被擊暈、第5回合奧斯卡減敵增傷效果消失、應龍出手,應龍無法吃到奧斯卡效果。

1.8 兩種復活方式的差異:

扶桑復活後直接觸發小龍女精怪技能;碎心法復活後需要人物行動一次才能觸發小龍女精怪技能。故,當碰到擊暈怪時候,會因為被擊暈後復活無法出手觸發小龍女技能,而再次被擊暈怪擊倒。鬥法情況類似,碰到擊暈流朱雀的時候,帶碎心法不如帶扶桑。

1.9 山魈的觸發條件:

山魈需要當人物存活狀態時生命值低於精怪要求比例值時才能觸發,暴斃後復活並不能觸發山魈。

1.10 神通實測效果:

(僅對神通描述不明晰的部分神通)

· 聚形散氣可以與踐踏效果疊加、神通效果可以與奧斯卡疊加;

· 共鳴、舔舐對主寵、協寵均生效,故攜帶寵物指的是主寵和協寵;

· 共鳴可視為強化靈獸,直接加在強化靈獸上;

· 威嚇效果視為額外傷害,單開一個乘區;

· 踐踏僅攻擊性寵物能觸發,治療寵無法觸發。

現版本撕裂所有寵物均能觸發。兩神通描述均為靈獸攻擊時,踐踏早前治療寵帶無視印記可觸發,後被修復,或許未來撕裂治療寵也將無法觸發。

· 百荊通臂僅反彈人物傷害,反彈數值為受傷害數值的百分比,此分數值反給敵方後,數值不受敵方減傷影響,亦不受我方增傷影響;

· 飄渺身效果可視為最終減傷,前3回合直接增加在最終減傷上。非額外減傷​​;

· 暗襲、蠍尾暗針神通描述為”額外造成百分比攻擊力傷害”,可觸發破解格擋效果。

· 附靈術、冥魂術神通僅受最終減傷影響,當目標減傷>100%,無論我方增傷多少,僅能造成1點傷害,且兩神通無法觸發破甲格擋;

· The burning damage caused by Sea of ​​Consciousness Nail, Biting Heart Devouring Spirit, Samadhi Fire, Lihuo Formation, Burning Heart Fire, and Suzaku are not affected by the final increase or decrease in damage;

· The enhancement effect of Taoist magic and the gain effect of the Heart-wrenching Curse only take effect on offensive skills and are invalid on healing Taoist magic;

1.11 The blood-stealing attribute is affected by strong and weak healing effects.

Therefore, when the opponent's weak healing attribute exceeds our strong healing attribute by 100%, the blood sucking value is 1.

1.12 When the combo attribute exceeds 100% of the combo resistance, the combo will be triggered next time (without counterattack), and the probability of triggering the combo again will be reduced by half.

After converting to intuitive numerical values: the probability of 2 consecutive hits is 50%, the probability of 3 combos is 37.5%, the probability of 4 combos is 10.93%, the probability of 5 combos is 1.46%. The probability of a 6-hit combo is 0.09%. (Note: Thanks to Tieba Xiao Xiaodensity for sharing.)

1.13 The upper limit of the trigger probability of dodge, counterattack, and stun is 80%.

Counter attacks can interrupt combos.

1.14 A critical hit is 200% of the normal attack damage. It is affected by the strength and weakening of the critical damage, and directly increases or decreases the normal attack damage by a percentage.

· Critical hit = normal attack damage × (2 + our enhanced critical damage – target’s weakened critical damage);

1.15 The blood volume of the evil BOSS and the alien BOSS is N-tube blood.

In most cases, Bone Charm cannot trigger the damage-increasing effect, but Ghost General can.

Calculation formula

1.1 Treatment formula:

1.1.1 Magical powers or spirit skills restored in proportion to attack power:

· Healing amount = final attack power × skill recovery coefficient × (1 + our strong healing - the enemy’s weak healing)

1.1.2 Magical powers or spirits restored in proportion to life:

· The healing amount of Danxintonghealing = final life limit × skill recovery coefficient × (1 + our strong healing - the enemy’s weak healing)

· Five Elements Replenishment/Rejuvenation Treatment Amount = Lost HP × Skill Recovery Coefficient × (1 + Our Strong Healing - The Enemy’s Weak Healing)

1.1.3 Healing spirit beasts:

· The healing amount of the spirit beast = final attack power × skill recovery coefficient × (1 + our strong healing - the enemy's weak healing) × (1 + our strong spirit - the enemy's weak spirit)

1.2 Damage formula:

1.2.1 Spirit beast skill damage formula:

· Spirit beast damage when resonating with magical power = final attack power × (1 + inspiration effect) × (1 - suppressed effect) × (1 + our strong spirit + resonance value - target weak spirit) × (our actual damage increase value -Target’s actual damage reduction value) × spirit beast skill value

· When intimidating the magical power, the first damage of the spirit beast = final attack power × (1 + intimidation skill value) × (1 + inspiration effect) × (1 - suppressed effect) × (1 + our strong spirit - target weak spirit) × (our actual damage increase value – the target’s actual damage reduction value) × spirit beast skill value;

· When intimidating magical powers, other secondary damage of spiritual beasts will be removed from the above formula (1 + intimidation skill value)

1.2.2 Character damage formula:

·Non-crit character damage = (final attack power - target's final defense power) × (1 + our actual damage increase value - the target's actual damage reduction value) × (1 + ghost general value) Note: ghost generals pay attention to the trigger conditions. If there is a ghost, the same ghost will be added to the formula.

·Critical hit damage to characters = non-character critical hit damage × (2 + our enhanced critical damage - target weakened critical damage) × (1 + Heart-Destroying Demon Seed value); Note: Heart-Destroying Demon Seed triggers once for two critical hits.

·Non-crit Taoist damage = (Final attack power × Taoist value - target's final defense) x (1 + our actual damage increase value - target's actual damage reduction value) x (1 + ghost general value) x (1 + Our enhanced path damage - Target's weakened path damage) Note: Ghosts will pay attention to the triggering conditions, and the Regret Curse will be included in the enhanced path damage. If there are ghosts, fellow ghosts will be added to the formula.

· Critical hit magic damage = non-crit hit magic damage × (2 + our enhanced critical damage - target weakened critical damage) × (1 + Heart-Destroying Demon Seed value); Note: Heart-Destroying Demon Seed is triggered by two critical hits once.

With intuitive data, many problems can be solved, such as: main pet entanglement; improvement of genre shortcomings; map push methods and limits; what kind of mark should be best configured for alien beast invasion and fighting skills, etc.

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