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As the national server of "Sword and Knights" approaches, many players are looking forward to the new characters and weapons that will be implemented soon. Among them, the SSR wind attribute Grand Weapon Zijin has attracted much attention as Dawn’s exclusive spirit. In order to help everyone understand Zijin's powerful strength, PHP editor Youzi has specially compiled a detailed list of Zijin's martial arts skills to provide players with a comprehensive reference.
1. Wuhun introduction
[Zijin]-Flowers in the sky
Attribute: Wind Rarity: SSR
Occupation: Dawn
Initial attack: 490
Maximum attack: 4250
This is a goddess who is good at divination and praying for peace. She is famous for her beautiful appearance and superb sword dance, and is deeply loved by folk kings. However, a sudden rebellion took away the king's life. In this disaster, she felt an unprecedented betrayal, and determined to use all her divine power to cast a curse. In the end, the once prosperous country faded away from the stage of history. And she, together with her beloved king, disappeared into the mists of history.
2. Skill List
[Normal Skill] Wind Slash
Cooling: 19 seconds Consumption: 63MP
Causes 260% physical damage to enemies within the range
There is a 100% probability of making the enemy within 4 seconds Falling into a pulling state
There is a 100% probability of causing the enemy to be knocked into the air within 8 seconds
Summon [Blast] within 4 seconds to cause 100% physical damage to enemies within the range
[Special Move] Let a Hundred Flowers Bloom
Skill CD: 140 seconds, consumes LP (full bar)
When the red lotus blooms, it is the day to defeat the enemy.
Causes 480% physical damage to enemies within the range
There is a 100% probability of causing the enemy to fall into a pulling state within 6 seconds
There is a 100% probability of causing the enemy to fall into a knock-up state within 8 seconds
【 Passive skill】In the Mood for Love
When using normal attacks, there is a 40% chance of increasing critical hit damage by 2% within 30 seconds
(upper limit 20%, cooling time 6 seconds)
(all characters in the team or team)
Defense ignore increased by 7.5%
3. Potential enhancement
【1】
Normal: After enhancement, skill damage is 300%
Burst: After enhancement, skill damage is 540%
【2】
Passive: After strengthening, critical hit damage becomes 4%
[3]
Passive: Defense ignores increases by 12.5%
[4]
Normal: After strengthening, skill damage becomes 380%
Burst: Strengthening After that, the skill damage is 600%
Normal: After [Blast] is strengthened, the damage is 200%
[5]
Normal: After being strengthened, the knock-up effect lasts for 8 seconds
Burst: After being strengthened, the knock-up effect lasts 10 seconds
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