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"Airship Hero" entry priority sorting

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2024-08-14 13:39:30623browse

"Airship Hero" entry priority guide In "Airship Hero", players face various challenges and need to continuously improve their own strength to successfully pass the level. The entries of the characters in the game are undoubtedly crucial, and a reasonable combination of entries can help you get twice the result with half the effort. Which term should be chosen as the priority upgrade target? Faced with the trade-off between attack power and critical hit rate, PHP editor Strawberry will give you the answer. The following content will analyze in detail the priority ordering of entries in "Airship Heroes" to help you build a strong team and easily cope with various copies.

Airship Hero entry priority sorting

"Airship Hero" entry priority sorting

In the game, the character entries are divided into the following types,

Penetration, attack power, critical hit rate, health value, critical hit damage. The rest, such as gain effects, debuff effects, status abnormalities, attack speed, etc., are not included in this list.

Among these five entries, the priority of attack power must be the highest. In the early stage of the game, an increase in attack power will significantly increase the speed of pushing pictures and advance the level faster. The three terms of penetration, critical hit rate and critical hit damage are all very important. In addition to the choice of attack power in the early stage, the second important term is the critical hit rate!

The reason why it is said that the return of violence rate is greater than penetration in the early stage of the game is that in the early stage of the game, the defense of monsters is generally not very high, which means that penetration is not effective in the face of early monsters with low defense. This penetrating entry itself should have the function!

Why is the critical hit rate stronger than the critical hit damage? Because critical hit rate is the basis of damage, there is no critical hit rate, only critical hit damage, so I call this damage "unstable damage". I personally don't like this kind of "unstable damage".

In the early stage, critical hit damage takes priority over penetration. The increase in critical hit damage is more obvious for monster damage and takes priority over penetration.

The HP entry must be the most useless in the early stage.

So in order of priority of the entries: attack power > critical hit rate > critical hit damage > penetration > health value

There is also a rare attack speed entry, which Glory will follow later. I will speak alone.

In the later stage, the priority of penetration must be raised above the critical hit rate. Even when facing monsters with high defense and thick health, penetration is more important than attack power.

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