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Recommended guide for hero strength and lineup matching in "Elvis Contest"

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2024-07-31 11:02:29909browse

Elvis Battle: Hero Matching and Strength Analysis "Elvis Battle" integrates cat elements, action mowing and Roguelike card gameplay to create a unique game experience that not only tests operation but also requires strategy. The selection of heroes and the matching of lineups are crucial in the game and will have a significant impact on the outcome of the battle. This guide is carefully compiled by PHP editor Youzi to provide players with an in-depth analysis of the strength of heroes and recommended lineups. By reviewing this article, you will master: Detailed introduction and strength analysis of each hero Advantages and disadvantages of different lineups Practical lineup matching suggestions If you are eager to win in "Elvis Contest", then this guide will provide you with indispensable information Guidelines. Let PHP editor Yuzi take you on a journey of cat hegemony and write your own legendary chapter!

Recommended guide for hero strength and lineup matching in Elvis Contest

Recommended guide for hero strength and lineup matching in "Elvis Contest"

Hero strength and lineup matching

First, I will put up a ranged team strength list (I know you guys want to see this, but I mainly play ranged, so for the time being I will only The strength list of the long-range team has been released)

T0: Eagle (repulse), Boss Antonio (the core of the long-range team, the whole team increases the attack speed)

T1: Alice, Air Force Ella (both have powerful skills , can be single target or group attack)

T1.5: Gunner Sam (high group attack output, low single target output)

T2: Magic Lamp Nalin (the only nanny in the long-range team, useless at low stars, good at high stars) Fengshen, currently suspected to have a bug, the actual test results are not good, so I will put this here for now)

T3: Ice and Snow Lily (skills are good, but lack of subsequent star-upgrading resources, I have never drawn a card, so I will put this here for now)

Let’s highlight the important content three times: Don’t just focus on rarity in hero training! Don’t just focus on rarity! Don’t just focus on rarity! I just suffered this big loss and cultivated a batch of useless orange cards. All the resources were wasted. I must check the skills of each character in advance and improve based on the skills. The resources of this game are limited, and there is no reset and return of resources for the time being. Therefore, every resource must be used with great caution and not wasted on meaningless heroes.

I mainly play the remote team. The hero strength list of the remote team has been compiled above. Just allocate resources in the order above. Let’s talk about it more specifically here.

First of all, Eagle is a red card with passive knockback, which is very important when pulling. Antonio is the core of the long-range team, providing a large attack speed bonus to the whole team, and has high single target output. Both of these are unique skills. , put them in the first echelon and give priority to training without brains. The second echelon is Alice and Air Force Ella. Both of them rely on skills, the damage is considerable, and they are effective for both single targets and groups. The only difference is that Alice fights in one line, and the Air Force fights in one line. These two suggestions Cultivate as the second echelon. Gunner Sam is placed in the second and a half tier by me. In terms of range output ability alone, Sam is definitely top-notch, but his single-target damage is low. It is very useful when pushing levels to defeat mobs, but when fighting bosses Its role is relatively limited. Since it does not have unique skills like the first echelon, nor does it have single-unit and group-take-all effects like the second echelon, it is placed in the second and a half position. It is not that it is not strong, but its applicable scenarios are relatively limited. The third echelon is Magic Lamp Nalin, who is the only wet nurse in the long-range team. However, there seems to be a bug at present. The blood recovery effect is extremely weak, and upgrading will reduce blood volume. Yes, you heard it right, upgrading will reduce blood volume. If you just look at the skill introduction, it is actually worthy of being ranked in the second echelon, and the higher the star, the stronger it becomes, and it is even worthy of being ranked in the first echelon. However, the actual test results are not ideal, and we will fix the bug in the future.

In addition, here is another hero recommended for the melee team, which is Morlock. I personally think this is a T0 tank. After five stars, you will be invincible for 5 seconds when dying. It also comes with reduced attack and increased defense, and an innate human shield body. The five seconds of invincibility on the verge of death are enough to drain half of the boss's health. If you take a critical hit buff, you can basically knock out all the boss's health bar in five seconds. It's very useful, but it's a pity that I didn't have it at the beginning. Reading the skills carefully, a lot of resources were wasted on a few legendary cards in the melee team, so now Morlock is only level 60. But another advantage of Morlock is that it doesn’t depend on level. Even if my Morlock is only level 60, it doesn’t feel out of place when paired with my 140 shooter. I buy a first-level Morlock before fighting the level boss, and it’s still five. Invincible Seconds is a very useful tool for stably resisting the boss. In the melee team, I think it is enough to train only this one.

By the way, let me put down my own lineup level.

Recommended guide for hero strength and lineup matching in Elvis Contest

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