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Which school in Mo Jian Jiang Hu is powerful?

王林
王林Original
2024-07-20 13:23:08484browse

Question: In "Mo Jian Jiang Hu", which martial arts school is the most powerful? Brief description: "Mo Jian Jiang Hu" is a Chinese-style martial arts action RPG game with a wealth of martial arts schools for players to choose from. Guided reading: In order to help players understand the most powerful genre in the game, PHP editor Xinyi has specially prepared this detailed explanation, which includes the introduction of the genre, gameplay experience and practical application strategies.

Which school in Mo Jian Jiang Hu is powerful?

What powerful style is recommended in Mojian Jianghu?

[Wudang]

Hua Jin Flow: It is suggested that Hua Jin Flow can be derived into two small branches, [Hua Jin Stacks Injuries] and [Leverage Strength to Fight Strength].

In terms of Huajin flow moves and special moves, it is recommended to set them to not trigger Huajin, only direct damage and additional damage, such as swimming palm and water mirror palm, which have basic internal damage and additional internal damage.

Hua Jin can only be triggered by Qingjing Meridian, and it is matched with Qinggong Ladder Cloud Step;

Strengthening by force can only be triggered by Double Ninth Gong, and it is matched with Qinggong Ling Taiqing.

The stacking damage of Huajin follows the current setting in the game, with the goal of stacking five layers of Huajin. However, the moves and ultimate moves themselves do not trigger Huajin. They are divided into group single-stage damage and single-target multi-stage damage. Group moves can range Trigger a low number of layers of energy, for example, each move triggers one layer; a single move can trigger multiple layers of energy for a single target, for example, each move triggers 1-2 layers. In this way, above the expected value, after a set of group moves is completed, there will be 2- There are 3 layers of energy. After a set of single-target moves, you can stack 4-5 layers of energy.

Because the moves and special moves themselves cannot trigger the energy, so when Wudang is paired with Chongyang Gong and Ling Taiqing, it is another set of gameplay, leveraging the strength.

For example, according to the triple description of Chongyang Gong, when receiving damage, it absorbs part of the damage, no more than 40% of its own internal energy (comparing the conversion ratio of external injury and internal energy, 40% internal energy is equivalent to 26.67% external injury reduction and 40% respectively Internal injury reduction) and store it, the storage limit does not exceed 80% of one's own internal energy;

Five-level description, the next time you attack, cause additional internal injury damage of 100% of the damage storage capacity absorbed by Chongyang Gong to the target and clear the storage ( Extra damage equivalent to 40-80% of one's own internal strength). If a group move is used, the extra damage to each target will be halved, that is, each target will receive 50% of the extra damage of the stored amount.

In this case, the same set of moves, combined with different mental methods and light skills, can produce two ways of playing. Huajin has higher continuous damage, but it is fragile and needs to use Tiyunbu to increase dodge;

Leverage strength to fight It has a certain degree of frankness, and coupled with Ling Taiqing's ability to restore blood, it is a semi-meat output, but it cannot trigger the transformation energy.

Formation flow: The [Nine Palace Sword Formation] in the Nine Palaces Sword Technique is not considered as a [Formation Technique] in this test, that is, you cannot enjoy the bonuses of Heart-Destroying Palm, Seven-Section Movement, Wandering Dragon Sword Technique, and Eight-Step Cicada. , it is recommended to set it to [Array].

For example, after Su Qianqian casts Jiugong Sword Technique on the front row, the protagonist uses Seven-section Movement to reset the duration of the Nine Palace Sword Technique's duration and cause internal damage to enemies within one grid. To put it bluntly, this is Set the [Nine Palace Sword Formation] as a formation attached to the character.

In addition, if you first use the seven-section movement, and then use the formation move to summon the formation, the formation cannot get the buff bonus of the seven-section movement. I don’t know if it is a bug or the mechanism itself.

Personally, I suggest that when the protagonist is in the state of seven-section movement, the subsequent friendly formations summoned can also receive the buff of seven-section movement.

【Shaolin】

Vajra Style: Focusing on the upper limit of blood volume and the ability to recover blood, the moves cause additional damage based on a percentage of life. (This is the design idea in the game, but as the weight of martial arts increases, the damage of other schools is getting higher and higher, but the martial arts entries of King Kong Flow that increase the upper limit of blood volume and the ability to recover blood are too few, resulting in strong early stage, but Later on, it is impossible to withstand the damage and is very weak)

It is recommended to strengthen the upper limit of blood volume and the ability to recover blood in the later stage.

For example, the entry of the Bodhicitta method can be modified. The five blue layers increase the maximum life by 10%, the purple five layers increase the maximum life by 20%, and the golden ten layers increase the maximum life by 30%. The original percentage of blood recovery remains unchanged.

As for the source of damage from the King Kong style, it depends on the extra damage caused by the percentage of life caused by the weight increase of moves and special moves.

Shield flow: The shield strength measured in this test is too high. The main problem is that the shield is too thick in the early stage. It is recommended to weaken it appropriately. For example, the initial shield of Wei Tuo Palm is reduced from 140% to 100-120%. The 20% increase in body protection for each attack received in the fifth level has been reduced to 15%, and the additional damage of the wood-burning knife has been reduced from 140% to 100-120%.

【Tianshan】

Combo flow: It is recommended to synchronize all combo sword moves to two grids of attack distance (Zhemei Sword Technique is two grids).

If you are in a reasonable position, you can avoid the hidden damage superposition range of most hidden weapons at a distance of two blocks (you will definitely suffer the hidden damage from Meteor Winding Moon and Seventh Level Silkworm Transformation, but there is a chance that you will not be able to take the hidden damage from other hidden weapon skills) to), and can hit the front row at the same time.

If you want to stack the hidden damage of the Tang Sect hidden weapon with the combo sword, you also need to look at the stance of the combo sword to crack it.

Both sides rely on their positions to draw strength, instead of playing combo swords, which will definitely result in hidden injuries.

殘影流:殘影流目前有很多缺陷,殘影脆皮容易被AOE技能清除,沒有殘影就沒有傷害,人物本身也脆皮站不住。玩家玩的殘影和孤星殘完全是兩個概念,因為孤星殘是boss,血量夠厚。

如果加強殘影,孤星殘會很難打,如果不加強殘影,玩家沒體驗。

所以殘影流心法輕功方面,建議加強殘影血量加成,但怪和boss不要帶加成殘影的心法輕功,這樣玩家的殘影有體驗,怪的殘影也不會太過厲害。

【∑幫】

推進流:流派核心以強制位移為主,乞丐棍拉過來,鐵帚棍推出去,本次強度中規中矩,主要問題是亂披風棍法傷害太低,建議適當加強。

還招流:核心是還招,建議也分兩個小分支,【見招拆招】和【閃避反擊】。

見招拆招以五行連環掌、分筋錯骨手這些招式和【拆招】為套路核心,搭配高護體高減傷,配合醉東風的免死,主打肉盾玩法和控制對方出招。傷害方面,可以設定招式和絕招傷害是護體加成,這樣在相對克制近戰門派的時候,也能多少有點輸出。

閃避反擊以閃避時可以還招,並且對還招武學有傷害加成為主,因為【晴空一鶴】和【君山睡拳】都有閃避加成,閃避了不能還招的設計是不合理的。

閃避成功時,增加還招的輸出,可以設計成無視一定護體,也可以設計成增加暴擊率或基礎傷害倍率。

睡拳跳進人堆中進行嘲諷,如果閃避不能還招,是根本沒有輸出的,但不閃避會被集火秒掉,只能靠醉東風的免死撐一回合。

所以【見招拆招】分支可以設計成坦克,高額護體可以增加一定輸出;

【閃避反擊】可以設計成半肉戰士,靠閃避還招增加存活能力和輸出。

【唐門】

唐門目前基本上只能玩一個流派暗傷流,禦氣流跟殘影流是臥龍鳳雛,不帶突進技能會一直打前排,會被嘲諷,因為自身脆皮,會被耗死。

暗傷流:建議小幅下調穿林打葉的暗傷加成,由藍色三重的每層暗傷60%內傷傷害下調到45-50%。

禦氣流,整一套技能加起來的效果,類似於分筋錯骨手一個武學,五重分筋錯骨可以讓對方只普攻,無法使用招式和絕招,但分筋本身也不屬於厲害的武學,禦氣流唯一的優點是傷害比數筋高。

建議禦氣流增加一個突進技能,類似寒英刀,突進到最遠目標身後,這樣可以切到對方後排,對方也能用站位來反針對。

【江湖】

療傷流:基本上是蘇芊芊專屬,玩家玩療傷流很弱,沒有輸出,奶量也奶不起來,連芊芊後期都不帶長春決和飛花劍法,改成移花接木和七星劍陣了。

建議新增一本心法,療傷流招式和絕招可以對敵方施放,造成等額傷害,也就是毒奶流。

根據場合的不同,我方主角可以自由選擇帶療傷流心法當奶媽,還是帶毒奶流心法當輸出。

淨化流:沒啥好說,強度足夠。

暗殺流:關鍵字三個,暗殺、裂傷、吸血。

同樣建議分為兩個小分支,因為暗殺和裂傷是衝突的,暗殺需要爆發,裂傷需要時間疊傷害,建議分為【暗殺爆發】和【裂傷吸血】。

暗殺爆發流建議新增或在原來基礎上修改其中一個招式或絕招,目標血量每降低20%,增加本招10%傷害,也就是目標的當前血量達到80/60/40/20 %時,分別增加本招10/20/30/40%傷害,說穿了就是增加殘血收割機制。

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