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"Fantasy Generals" introduction to cool wave-riding skills

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2024-07-12 15:31:00475browse

In "Fantasy Generals", the skill differences brought by different protagonist skins are an important issue that players need to consider in the game. These skins not only give the characters a unique visual appearance, but also come with powerful skills that can greatly increase the damage of the artifact. Therefore, it is crucial to understand the skills of each skin. In order to help players understand this mechanism in depth, PHP editor Strawberry has specially compiled a detailed introduction to all the cool wave-controlling skills in "Fantasy Generals". The following content will analyze the effects of these skills one by one to help everyone win in the game!

Fantasy Generals introduction to cool wave-riding skills

Introduction to the skills of playing cool and riding the waves in "Fantasy Generals"

Playing and riding the waves===

Keywords - attack power, counter damage, extra damage, armor recovery

Skill 1: every round Increase the attack power of all our team members by 2.5%, stacking up to 3 layers

Skill 2: Every time all our team members receive damage equal to 30% of their own maximum health, they will cause 30% of their own attack power as damage to the attacker (a single ally can trigger up to 1 time per round) )

Skill 3: The attack of our general with the highest attack power will cause additional damage of 100% of his own attack power (for each additional target, the coefficient is reduced by 10%), and can be triggered up to 2 times per round.

Skill 4: Before we release the first anger skill, restore 20% of the armor of the ally, which can be triggered up to 1 time per round. Before the enemy releases the anger skill, restore 10% of the armor of the 2 people with the lowest health on our side, up to 1 time per round. Triggered 1 time.

===Play cool and ride the waves===

Keywords - anger recovery, damage bonus and reduction gain, anger reduction, dispersion, ignoring restriction effects

Skill 1: Restore our anger per round, minimum 3 people 250 Point Rage

Skill 2: When any of our units is affected by the anger reduction effect, every 250 points of anger reduction will increase its own damage bonus by 5% and damage reduction by 5%, up to a maximum of 10% damage bonus and 10% damage reduction, lasting for 2 round.

Skill 3: When the enemy is directly attacked for the first time each round, an additional 500 points of rage will be reduced and 10 buffs will be randomly dispersed. Each enemy can be triggered up to 1 time every 2 rounds.

Skill 4: Any unit on our side. When acting, there is a 100% probability of ignoring the restriction effect during this round. This effect can be triggered by up to 1 ally every 2 rounds

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