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The genre selection in "Endless Dreams" is a key factor affecting the game experience. There are six major genres in the game, each of which has its own unique characteristics and advantages. In order to help players understand each genre, we invited PHP editor Baicao to provide an in-depth analysis of the advantages, disadvantages and applicable scenarios of each genre. This article will introduce in detail the skill combinations, output methods, advantages and disadvantages, and suitable occasions of each genre, so that players can make a wise choice based on their own preferences and play style. If you are troubled by the choice of genre, you may wish to continue reading and let Baicao, the editor of php, take you to have an in-depth understanding of the genre world of "Endless Dreams".
First of all, we need to know that there are six genres in the game, but they are not divided into strong and weak ones, but the output methods are different
1. Blade style melee style, style combat is melee, the damage of mobs is not high in the early stage, and the fault tolerance of melee is still very high
The Future Dream given is a powerful early land reclamation character
2. Illusion Array School: A school that has both long and short distances, continuous output in a wide range, and a certain burst. The three-star cards drawn in the early stage have a high crown (zodiac sign), and the damage is similar or even higher than that of a four-star character. Some, so you can bring a high-crown character appropriately and you will have a good experience
3. Barrage genre: serious light pollution, remote genre. The output is good, with low health, low defense, and low fault tolerance, but the early stage construction is not up, and the sea of low-quality monsters is still very fast
4. Summoning style: It is very comfortable to build and can summon your younger brothers to fight together. Long-range attack, shortcoming is low multiplier. The 3-star Meat Pigeon Dream has the ability to look back and can cut in to block damage
5. Star ring style: surrounding damage, preferring auxiliary control, increasing or reducing damage, and improving teammate fault tolerance.
6. New Mang Style: Shooting rays. Compared with the barrage style, it is biased towards quantity, which is biased towards the damage output in a single time
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