Home > Article > Software Tutorial > Detailed introduction to the strategy for passing the 150th floor of the Misty Continent with Electric Hammer
In the new version, the "Electric Hammer Style" gameplay has risen due to the strengthening of Electric Tornado and has become a strong genre in the S1 season. The core mechanism of the electric hammer flow is to continuously increase the damage output through the energy limit affix. In order to help players deeply understand and master this gameplay, PHP editor Xinyi hereby brings a 150-level clearance guide for the Electric Hammer style in the Misty Continent, explaining in detail the equipment matching, skill selection and operation skills of the Electric Hammer style for the majority of players to refer to and learn from.
Weapons: Choose between the Scythe of Tracking and the Wrath of the Ending God. The off-hand one is used to hunt down the off-hand. Armor Resonance is a two-piece suit, wearing one piece and extracting the other piece. Accessories of 150 still require the Heart of God to increase fault tolerance, a ring that returns energy by eating balls, and a fireball ring, and wear one to extract the other.
All equipment needs to increase the attack speed. All equipment that can increase the attack speed need to increase the attack speed. All equipment that can increase the energy limit need to increase the energy limit. Then there is the explosion. The explosion must be above 95 before the explosion damage. Electric damage, melee damage
This type of style mainly relies on catching balls, chasing damage, domesticating and the superimposed damage of the suit to increase damage. Here, if you suck in the suit, each hammer will increase by 50%, up to 5000%. It is highly recommended that the official modification is made to 500% of each hammer in combat. 10 hammers will be enough, which can improve the game experience.
4. For this set, I have to bet on the map, tower, BOSS, ice and snow, and the desert map to win 150. I bet on the underground map, add an electric tower, a damage-increasing tower, and the Prisoner Bird BOSS. , don’t give up on this style easily, the more you get to the back, the harder it gets. 1 minute and 20 minutes is enough time to defeat the BOSS. Of course, the BOSS must be a prisoner bird.
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