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In the action game "Leaping over the Rainbow Mirror", combat is one of the core gameplays. As a 3D action game, the combat system has attracted much attention from players. In order to help players understand the game in depth, PHP editor Apple has specially compiled an introduction to the combat system of "Leaping over the Rainbow Mirror". In this guide, we will analyze in detail the necessary combat functions in the game, including operation methods, combo skills, combat skills, etc., to help you dominate the game!
1. Basic display
After entering the game, there will be many functions displayed. Let's talk to you one by one about what they represent.
Here is the button for automatic battle. When you click on automatic battle, you can also choose whether to change people, whether to release stunts, and whether to release secret skills. You can choose according to the combat situation. Flexible adjustment.
In addition to the regular green bar for the health bar, the red bar for the energy value, and the gray bar below the health bar for the synergy value.
When other characters are not in battle, their energy values will also change. Blue, red, yellow, and green will appear due to different element attributes.
But the character Furukawa Shion will be a little different. She will also have an extra blue bar, which represents her passiveness. When the blue bar is full, it means she has 3 Ice crystals and above.
During the battle, the combat rating will also appear in the upper left corner. The rating is divided into X, S, A, B, C, and D. The rating reaching X will increase by 50%. harm.
2. Element Affinity
No matter you enter any level, the first thing you need to pay attention to is to prepare the element affinity of the interface for this level. Require.
As long as there are characters in the formation that match the elements of this level, you can light up an element mark. If all the characters in the team meet the elements required by this level, the characters in the team will get 30 % total damage bonus and 30% total damage reduction.
A simple summary is that no matter what level you play, as long as there are elemental affinity requirements, try to meet them all~So it is recommended that you practice one or two characters of each element when forming a fixed team. Also try to diversify the character elements in the team.
3. Element restraint
If elements have affinity, of course there is a restraint relationship between elements. In the game, the restraint between elements is: Wind The element restrains the thunder element, the ice element restrains the fire element, and the wind element restrains.
The damage of the restrained elemental attribute will be increased by 100%
#What elemental attribute character you use to attack the enemy will have the mark of that attribute on the enemy. This is the elemental mark.
When the element mark bar on the enemy is full, this elemental attribute will appear on the enemy. At this time, if you use elemental restraint, it will be easy to destroy the enemy!
In battle, if the additional damage number is due to the restraint bonus, there will be the word WEAK above it.
4. Elemental reaction
If you attach an elemental mark of the same attribute to an enemy that already has an elemental mark on it, you can trigger some additional buffs. hurtful.
Don't worry. Adding different attribute marks to enemies that already have elemental marks can also trigger other buffs.
5. Elemental erosion
Some levels will show elemental erosion. When this happens, it means that the enemy has the mark of an element. If we carry a character with restraint attributes, we can enjoy unlimited restraint benefits, which means that we can Always enjoy 100% damage bonus, which is also the key point of clearing this type of elemental erosion level.
This is the enemy with the ice element attribute. During the battle, you can choose a character with the fire attribute element to restrain it.
6. Automatic battle
During automatic battle, the AI will automatically switch the use of characters' field skills according to the order of the initial characters entering battle.
So when we match the lineup, we can use this to improve the utilization rate of elemental restraint between different elements to achieve higher damage.
For example, you can use the mechanism of wind to restrain thunder and ice, so that the last character (Venos) who appeared on the scene can first put an elemental mark of his own attributes on the enemy, and then it can be triggered. The next character (Jerrett)'s entry skill. While gaining arcane energy, the entry skill can also use elemental restraint to deal higher damage to the enemy~
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