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How to add points to the elementalist in "Dungeon and Fighter Origins"

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2024-06-10 17:17:41291browse

Dungeon and Fighter Origins: Elemental Master Points Strategy In the "Dungeon and Fighter" mobile game, Elemental Master is loved by players for its classic mage operating experience. However, the addition of elementalist points is crucial to the overall strength of the character. PHP editor Yuzai hereby brings you a point-adding guide for elemental masters, detailing how to add points for different elemental attributes and the recommended order of adding points for each skill. By understanding these points, players can optimize the elementalist's output, control, and survivability to gain an advantage in fierce battles.

How to add points to the elementalist in Dungeon and Fighter Origins

DNF mobile game elementalist points guide

-Magic Star Bullet: Enhances basic attack, a must-have skill.

-Mobile casting: core skill, but you will receive additional damage when attacked while moving and casting. Remember to move flexibly.

- Jack's Arrival: Short CD, high damage, flexible choice of skill landing point, and a large explosion range after Jack lands. It is one of the main outputs. It is recommended to have full points.

-Electric Eel: Although it can cause stiffness and knockback to the enemy, it can be used as a body protection skill and can be upgraded to one level.

-Stand-in: a key life-saving skill that is a must-have in the duel arena.

-Flame Blast: Short CD, low damage. The advantage is that it has a large range and can cause a knock-up effect. It is recommended to use the full level of Fire Undercurrent. If it is light ice, just level one.

- Ball of Void: The cooldown is short and the damage is high. However, to deal high damage, you must rely on control skills and the enemy is large enough. Otherwise, most of the damage will be lost, and the skill form and judgment range are poor. Level 1 is recommended.

How to add points to the elementalist in Dungeon and Fighter Origins

-Magic Show: The core explosive skill of the magician profession, a must-have.

-Ice Wall: CD is decent, damage is average, attack range is small. The advantage is that it starts quickly and has a knockback effect on enemies. It is recommended to order level one to prevent monsters from getting close.

-Thunder Spin: It is a pure output skill, with extra points available, but its priority is not high.

-Element Concentration: Core BUFF, the foundation of one's life, improves intelligence. Used alternately, it will increase one's own abilities. It must be full.

-Void Volcano: The CD is short, the damage is relatively high, and the attack range is relatively small among colorless, but it can be released after the skill is released. It is the main output skill and is recommended to be full.

-Tian Lei: Average CD, high damage, large attack range and a dominating effect. However, the attack range of subsequent lightning strikes is small and the efficiency of clearing monsters is low, so it is not recommended.

-Elemental Master: Improve attribute resistance and skill attack power, and reduce magic consumption. MP is the mage's life, so there's nothing else to do.

-Destroy the Black Hole: Long CD, high damage, great monster gathering effect, it is the main skill of the elements. After being released at the same time, it can be connected to other skills to maximize the output. It is recommended to maximize the output.

- Extreme Ice Feast: Long CD, high damage, and large attack range. Although the character will gain the superpower effect when released, there is no way to get rid of it. The attack frequency is very low, and the casting time is too long. It is recommended to give up.

How to add points to the elementalist in Dungeon and Fighter Origins

Add some ideas

1. Although there are various schools of adding element points, generally speaking, they are considered around attributes and explosive abilities. In terms of painting efficiency, the current version of the fire element has the highest benefits, with high-damage free moves and small high-damage skills with short CDs. For tendency control, choose ice and light, but what kind of control does the output profession need?

2. As for the characteristic skills, the main ones are colorless burst skills that strengthen the quick release and large range. Most of the fire and dark attribute skills have strong bursts and can be released, which is convenient for moving and connecting skills. There are other points that can strengthen the black hole to increase the concentration. Strange ability to reduce the damage loss caused by combos.

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