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"Adventure Battle" Wind Crossbow Flying Pet Strategy

王林
王林Original
2024-06-10 15:25:55532browse

In "Adventure Battle", the flying pet is the wind crossbowman's right-hand man. PHP editor Yu Zai will show you how to choose the right flying pet to improve the effectiveness of the wind crossbowman in battle. This article covers: Skills, attribute bonuses and combat support provided by flying pets Recommended training and development techniques for flying pets suitable for wind crossbowmen By reading this article, you will master all aspects of flying pets of wind crossbowmen and improve yourself in "Adventure" Combat strength in "The Great War".

Adventure Battle Wind Crossbow Flying Pet Strategy

"Adventure Battle" Wind Crossbow Flying Pet Guide

Flying Pet

Flying pets can be divided into PVP and PVE is mainly composed of 3 parts: active skills, passive verb bars and three-dimensional growth. For wind crossbowmen, I recommend the coconut ball as a flying pet that is more suitable for PVE at present (the less blood, the higher the attack speed), so You must cooperate with the mount Yuexiawan to deal the highest damage. If you don't have Yuexiaben or fight monsters such as Magic Lamp Thief and Son of Light that don't lose blood, I recommend using Cumulonimbus (intermittent 25% CD reduction) to deal higher damage. output. In addition to these two flying pets, other flying pets that can be used in PVE include Cumulonimbus (intermittent 15% damage increase) and Triple Shooter (extra combo damage). Other flying pets are not recommended for the time being. I recommend passive verb bars:

Adventure Battle Wind Crossbow Flying Pet Strategy

(You can choose any 4 for PVE)

For PVP, Sunny Doll is the first choice (intermittent 15% control reduction) ), control reduction is the soul of Wind Crossbowman PK. In actual PK, the healing spirit can release about 10 disarms in 2 minutes, and Sunny Day Doll can resist 6 times.

In a battle within 1 minute, Sunny Day Doll can resist Disarm 3 times. In the civil war, the first 2 disarms can be perfectly resisted. The 15% control reduction effect is equivalent to giving Qingniu Moo a 5-star upgrade, so it is the first choice for wind crossbowmen. In addition, there are also less popular choices. For example, when facing an opponent with a high burst, you can choose Anubis (intermittently reducing the enemy's attack by 15%) to ensure the survival of your clone; when fighting for a long time (such as fighting a counterattack warrior), You can use Cumulonimbus (intermittent 25% CD reduction) to refresh skills to increase your output.

Adventure Battle Wind Crossbow Flying Pet Strategy

PVP Graduation Passive Verb

Abnormal Status Immunity>Rage Bonus>Temporary Combo>Unilateral Attack

Fly Every 10 levels of the pet (consuming the Yuk Fruit) will advance (consuming the Fountain of Mimir), and the passive bar will also increase accordingly. Therefore, after raising the flying pet to a high level (not exceeding the character level), the passive bar will The control reduction/damage bonus brought by the bar will be very considerable

It is easier to overlook the three-dimensional growth. The three-dimensional attributes of the flying pet are directly added to the basic attributes of the character (similar to equipment and enchantments), so High growth must also be pursued (full growth 1.5). When the flying pet level catches up with the character level, the basic attribute bonus brought by the flying pet is no less than the eternal equipment of the same level. Due to current resource limitations, it is recommended to only upgrade PVP flying pets (unless you are a player specializing in PVE)

Flying pet cultivation is a metaphysical issue. The next generation of flying pets has a higher chance of inheriting the passivity of the previous generation of flying pets. Entries, there is also a lower chance that a new entry will appear randomly. For example, if a parent has 8 different passive verb entries, the child will inherit 4 passive verb entries from the parent or inherit 3 passive verb entries from the parent + a random 9th new entry. Passive entries (of course, it is possible that a child born from 4+4 will only have 3/2 entries), and the growth also follows this rule (1.4+1.4 may breed 0.X)

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