


In "Dungeon and Fighter: Origins", the Berserker profession attracts much attention. Its powerful explosive power and survivability make it an ideal choice for challenging difficult dungeons and for leisure and entertainment. PHP editor Banana will analyze the advantages and gameplay skills of Berserker for you to help you show off your skills in the game.
This guide will bring you the Berserker’s graduation points and equipment recommendations to help you better understand and master this profession.
Preface
Professional Characteristics and Advantages and Disadvantages
#The Berserker is a warrior who pursues ultimate attack power at the expense of his own defense and health. Occupation, its BUFF skill Rampage can greatly increase its own strength, movement speed, attack speed, attribute resistance and stiffness, but it will also greatly reduce its own defense and intelligence. This leads to the fact that the defensive capabilities of berserkers in the heavy armor profession are almost the same as those in the cloth armor profession. They are relatively squishy and afraid of concentrated fire bursts.
But the survivability of the Berserker is not weak. When its Destruction Resistance HP is lower than 35%, it will instantly recover a fixed percentage of HP and increase its own stiffness and defense for a certain period of time.
Compared with blood medicine, Destruction Resistance is not only more cost-effective, but also gives berserkers a recovery advantage over other professions in maps where consumables are prohibited, such as the Tower of Delusion and the Duel Arena.
Berserker graduation points and equipment recommendations
Skill points and combos
In terms of skill points, first click on the recommended points in the system , and then adjust the distribution according to personal preferences.
Because the recommended points are to automatically fill up all the skills after the job change, and the small skills before the job change will be randomly filled up. The berserker's skills after changing classes are meant to be fully charged, which is the main source of damage.
In terms of small skill adjustments, I personally recommend that you have enough points for Mountain Collapsing Strike, Cross Light Blade, and Physical Critical Hit, and at least one point for Three-Step Slash, Split Shadow Sword, and Silver Light Falling Blade.
Collapse Mountain Strike and Cross Light Blade, with the blessing of the passive madness of the Berserker, account for a very high proportion of their output. Silver Light Falling Blade, Three-stage Slash, and Shadow Splitting Sword are used for combos, positioning, and invincibility.
# PS: Don’t click on the Burning Power during job transfer, and refuse other means of recovery, which will do more harm than good. Especially in the future group version, a berserker who refuses to increase blood can make the parents and nannies furious.
Combo 1: Collapse of Mountain Strike + Explosion of Rage + Absolute Thought Evil Strike + Explosive Blade + Mountain Collapse and Ground
A combo that starts with Collapse of Mountain Strike This move is very suitable for mid-range attacks. The rush effect of the Mountain Collapsing Strike and the floating effect of the landing strike can provide guarantee for subsequent combos. As the finishing skill of the combo, Mountain Collapse can cause huge damage.
Combo move two: Cross Light Blade + Explosive Blade + Absolute Thought Evil Strike + Collapse of Mountains and Ground
The combo of Cross Light Blade, Suitable for close range attacks, the second attack of the Cross Light Blade can knock the enemy away and catch the explosion of the Explosive Blade, and then the Jue Nian Evil Strike will suck it back to catch the big collapse, which is very refreshing.
In fact, there are three combos: Rage Burst + Dreamcatcher Hand + Mountain Collapse Strike.
But in personal practice, the first two sets of combos are completely sufficient, and the frequency of using the three combos is relatively low. It's not that it's not easy to use, but the head-grabbing effect of Dream Catcher's Hand, which is hit three times in a row, is often reserved to interrupt the enemy at critical moments.
Finally, the skill positions are arranged as shown in the picture.
Graduation equipment recommendation
Weapon recommendation:
T0: Ziwu Seven Star Sword, Wuying Sword Eleno
T1: Fury of the Mad Dragon, Soul·Demon Sword Apophis,
T2: Soul·Streaming Star Meteor Blade, Soul·Judgment Blade-National Sorrow, Soul·Crazy Dragon Wrath
T3: Streaming Star Meteor Knife, Dragon's Wrath, Judgment Blade-National Sorcerer, Terra Stone Great Sword, Demon Sword Apophis
There is no doubt that the unparalleled weapon with 30% damage Shadow Sword Eleno is the current version of the Ghost Swordsman's weapon, followed by Ziwu, which increases magic and physical attack power by 30%.
From now on, we will give priority to epics and artifact great swords with high attack power.
Taidao, I only recommend the Flowing Star Falling Knife and the advanced Soul Flowing Star Falling Knife, because they have fire attributes and fire power, so they are very easy to use.
Of course, berserkers who like the feel of the sword can also bring the Terra Stone sword or the cross sword.
Armor recommendations:
##T0: King of the Deep Series
T1: 50 Epic Strong Scattered Jewelry Mix
T2: The Hesitant Series Fighter Sky Attack Set
T2: The Wail Series Jewelry, the Phantom Circus Series Suit
The King of the Deep Sea is the future version of the Lotus group, and it is also the current version. The strongest jewelry. Next are the epic set jewelry, the jewelry produced by the Tower of Delusion and the Dueling Ground, and finally the ancient lamentation artifact jewelry and circus jewelry.
Enchanting recommendation:
##Weapon: Fire (Fire Penosio)/Light (Lord of the City of Light) Attribute Attack (Fire is recommended)
The above is the detailed content of Make 'Rage” more powerful: Berserker Graduation Points and Equipment Recommendations in 'Dungeon and Fighter: Origins”. For more information, please follow other related articles on the PHP Chinese website!

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