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Make “Rage” more powerful: Berserker Graduation Points and Equipment Recommendations in “Dungeon and Fighter: Origins”

WBOY
WBOYOriginal
2024-06-05 12:32:101159browse

In "Dungeon and Fighter: Origins", the Berserker profession attracts much attention. Its powerful explosive power and survivability make it an ideal choice for challenging difficult dungeons and for leisure and entertainment. PHP editor Banana will analyze the advantages and gameplay skills of Berserker for you to help you show off your skills in the game.

This guide will bring you the Berserker’s graduation points and equipment recommendations to help you better understand and master this profession.

Make “Rage” more powerful: Berserker Graduation Points and Equipment Recommendations in “Dungeon and Fighter: Origins”

Preface

Professional Characteristics and Advantages and Disadvantages

#The Berserker is a warrior who pursues ultimate attack power at the expense of his own defense and health. Occupation, its BUFF skill Rampage can greatly increase its own strength, movement speed, attack speed, attribute resistance and stiffness, but it will also greatly reduce its own defense and intelligence. This leads to the fact that the defensive capabilities of berserkers in the heavy armor profession are almost the same as those in the cloth armor profession. They are relatively squishy and afraid of concentrated fire bursts.

But the survivability of the Berserker is not weak. When its Destruction Resistance HP is lower than 35%, it will instantly recover a fixed percentage of HP and increase its own stiffness and defense for a certain period of time.

Compared with blood medicine, Destruction Resistance is not only more cost-effective, but also gives berserkers a recovery advantage over other professions in maps where consumables are prohibited, such as the Tower of Delusion and the Duel Arena.

Berserker graduation points and equipment recommendations

Skill points and combos

Make “Rage” more powerful: Berserker Graduation Points and Equipment Recommendations in “Dungeon and Fighter: Origins”

In terms of skill points, first click on the recommended points in the system , and then adjust the distribution according to personal preferences.

Because the recommended points are to automatically fill up all the skills after the job change, and the small skills before the job change will be randomly filled up. The berserker's skills after changing classes are meant to be fully charged, which is the main source of damage.

In terms of small skill adjustments, I personally recommend that you have enough points for Mountain Collapsing Strike, Cross Light Blade, and Physical Critical Hit, and at least one point for Three-Step Slash, Split Shadow Sword, and Silver Light Falling Blade.

Collapse Mountain Strike and Cross Light Blade, with the blessing of the passive madness of the Berserker, account for a very high proportion of their output. Silver Light Falling Blade, Three-stage Slash, and Shadow Splitting Sword are used for combos, positioning, and invincibility.

Make “Rage” more powerful: Berserker Graduation Points and Equipment Recommendations in “Dungeon and Fighter: Origins”

# PS: Don’t click on the Burning Power during job transfer, and refuse other means of recovery, which will do more harm than good. Especially in the future group version, a berserker who refuses to increase blood can make the parents and nannies furious.

Make “Rage” more powerful: Berserker Graduation Points and Equipment Recommendations in “Dungeon and Fighter: Origins”

Combo 1: Collapse of Mountain Strike + Explosion of Rage + Absolute Thought Evil Strike + Explosive Blade + Mountain Collapse and Ground

A combo that starts with Collapse of Mountain Strike This move is very suitable for mid-range attacks. The rush effect of the Mountain Collapsing Strike and the floating effect of the landing strike can provide guarantee for subsequent combos. As the finishing skill of the combo, Mountain Collapse can cause huge damage.

Make “Rage” more powerful: Berserker Graduation Points and Equipment Recommendations in “Dungeon and Fighter: Origins”

Combo move two: Cross Light Blade + Explosive Blade + Absolute Thought Evil Strike + Collapse of Mountains and Ground

The combo of Cross Light Blade, Suitable for close range attacks, the second attack of the Cross Light Blade can knock the enemy away and catch the explosion of the Explosive Blade, and then the Jue Nian Evil Strike will suck it back to catch the big collapse, which is very refreshing.

In fact, there are three combos: Rage Burst + Dreamcatcher Hand + Mountain Collapse Strike.

But in personal practice, the first two sets of combos are completely sufficient, and the frequency of using the three combos is relatively low. It's not that it's not easy to use, but the head-grabbing effect of Dream Catcher's Hand, which is hit three times in a row, is often reserved to interrupt the enemy at critical moments.

Finally, the skill positions are arranged as shown in the picture.

Make “Rage” more powerful: Berserker Graduation Points and Equipment Recommendations in “Dungeon and Fighter: Origins”

Graduation equipment recommendation

Weapon recommendation:

Make “Rage” more powerful: Berserker Graduation Points and Equipment Recommendations in “Dungeon and Fighter: Origins”

T0: Ziwu Seven Star Sword, Wuying Sword Eleno

T1: Fury of the Mad Dragon, Soul·Demon Sword Apophis,

T2: Soul·Streaming Star Meteor Blade, Soul·Judgment Blade-National Sorrow, Soul·Crazy Dragon Wrath

T3: Streaming Star Meteor Knife, Dragon's Wrath, Judgment Blade-National Sorcerer, Terra Stone Great Sword, Demon Sword Apophis

There is no doubt that the unparalleled weapon with 30% damage Shadow Sword Eleno is the current version of the Ghost Swordsman's weapon, followed by Ziwu, which increases magic and physical attack power by 30%.

From now on, we will give priority to epics and artifact great swords with high attack power.

Taidao, I only recommend the Flowing Star Falling Knife and the advanced Soul Flowing Star Falling Knife, because they have fire attributes and fire power, so they are very easy to use.

Of course, berserkers who like the feel of the sword can also bring the Terra Stone sword or the cross sword.

Armor recommendations:

Make “Rage” more powerful: Berserker Graduation Points and Equipment Recommendations in “Dungeon and Fighter: Origins”

##T0: Gulad’s Flame Suit

T1: Level 50 Epic Heavy Armor Mix

T2: Level 50 Lord of War Series Heavy Armor

T3: Level 50 Heritage Heavy Armor, Phantom Circus Artifact Set (Excellent)

In the current version, armor proficiency is very important, so heavy Armor is still the only choice for berserkers.

50 Epic Set Goulad’s Fire Set must be the first choice, followed by other epic heavy armor sets or mix and match.

As for artifacts and armors, the strongest ones are undoubtedly the King of War series. The second is level 50 inherited heavy armor and skill specialization, similar to the Phantom Circus set from another world.

Jewelry recommendation:

Make “Rage” more powerful: Berserker Graduation Points and Equipment Recommendations in “Dungeon and Fighter: Origins”##T0: King of the Deep Series

T1: 50 Epic Strong Scattered Jewelry Mix

T2: The Hesitant Series Fighter Sky Attack Set

T2: The Wail Series Jewelry, the Phantom Circus Series Suit

The King of the Deep Sea is the future version of the Lotus group, and it is also the current version. The strongest jewelry. Next are the epic set jewelry, the jewelry produced by the Tower of Delusion and the Dueling Ground, and finally the ancient lamentation artifact jewelry and circus jewelry.

Enchanting recommendation:

##Weapon: Fire (Fire Penosio)/Light (Lord of the City of Light) Attribute Attack (Fire is recommended)Make “Rage” more powerful: Berserker Graduation Points and Equipment Recommendations in “Dungeon and Fighter: Origins”

Jewelry: Fire Power (Mechanical Bull), All-Attribute Strengthening (Clown Al)

Head and Shoulders: Attack Speed ​​(Sandy of the Day)

Shoes: Maximum HP (Big Stomach) King), Movement Speed ​​(Scarlet Cat Demon)

Belt: Maximum HP (Big Stomach King)

Top and Pants: Strength (Czech Republic of Robotic Arm)

Basically only required Consider enchantments with output capabilities. As for the reason for recommending the fire attribute, it is because there are already top 10 artifact cards for the fire enchantment of jewelry, but there is currently no light intensity. If you use other enhancements, you can only strengthen the artifact card's full attribute by +9, and you will lose a little.

Finally, the reason why I didn’t mention medals, decorations, badges, or orbs is because there is basically no need to choose. In addition to choosing strength if you have strength, just choose higher rarity.

Conclusion

Okay, the above is the Berserker graduation points and equipment recommendations in "Dungeon & Fighter: Origins". I hope this guide can help my friends, and I highly recommend everyone to try it. The profession of berserker is very useful whether it is the main account or the alt account.

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