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When building high-performance C++ servers, common pitfalls include: overuse of atomic operations, blocking I/O, thread contention, lack of locality, and copy overhead. Solutions include using lock-free data structures, asynchronous I/O operations, careful thread synchronization strategies, optimizing memory layout, and avoiding unnecessary object copies. By avoiding these pitfalls, you can build an architecture that maximizes server performance.
Building high-performance servers requires careful handling and avoiding common pitfalls. Here are some common mistakes and suggested solutions:
Use lock-free data structures and algorithms. Consider using concurrent queues and atomic counters to avoid lock overhead.
Use asynchronous I/O operations (such as epoll()
and libuv
). This allows the server to handle multiple concurrent connections without blocking a single thread.
Carefully consider your thread synchronization strategy. Use mutexes and condition variables, and use lock-free data structures in high contention areas.
Store related data in adjacent memory locations. Optimize memory layout to reduce cache misses. Consider using NUMA architecture for memory optimization.
Avoid unnecessary object copying. Use pass-by-reference and shared pointers to share data. Consider using a pooling strategy to reuse objects.
Error: Use a large number of threads to process parallel tasks, resulting in thread contention.
Solution: Use lock-free queues and thread pools to manage tasks.
Error: Blocking I/O call causing high server response time.
Solution: Use epoll to listen to socket events and process I/O requests asynchronously after the event occurs.
By avoiding these pitfalls and implementing appropriate solutions, you can build a high-performance C++ server architecture that maximizes throughput and response time.
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