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C In graphics programming, object-oriented design (OOP) adopts the following principles: encapsulation, inheritance, polymorphism. The advantages of OOP include code readability, maintainability, reusability, and scalability. Examples include: using the Sphere class to encapsulate the sphere properties (radius) and drawing methods, creating a sphere object and displaying it on the screen through the drawing method.
C Object-oriented design ideas in graphics programming
Object-oriented design (OOP) is a programming paradigm that focuses on Create objects and use their properties and methods to represent real-world entities. In C graphics programming, OOP can greatly improve code readability, maintainability, and reusability.
OOP principles
OOP follows the following principles:
Object-oriented graphics programming
In graphics programming, you can represent the following elements as objects:
Practical case: Drawing a sphere
The following is a C code example using OOP to draw a sphere:
class Sphere { public: Sphere(float radius) : _radius(radius) {} float getRadius() { return _radius; } void draw() { // 绘制球体的几何形状 } private: float _radius; }; int main() { Sphere sphere(1.0f); sphere.draw(); return 0; }
In this example :
Sphere
class encapsulates the properties (radius) and methods (drawing) of the sphere. draw()
method. Advantages
Adopting OOP for graphics programming brings many advantages:
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