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Go WebSocket implements message queues by using channels. The implementation steps are as follows: 1. Create a message queue channel. 2. Start a goroutine to listen for incoming messages. 3. In the handler, write the message to the message queue. 4. When a message needs to be sent, write the message to the queue. This approach can be used to build real-time applications such as chat, collaborative editors, and real-time stock updates.
Go WebSocket How to implement message queue
WebSocket is a full-duplex communication protocol that can be used between the client and the server. establish a continuous connection between them. It is based on TCP and can be used to build real-time applications such as chat, collaborative editors, and real-time stock updates.
Go provides native WebSocket support, allowing developers to easily establish and manage WebSocket connections. However, in real applications, it may be necessary to implement a message queue to handle a large number of incoming and outgoing messages.
Implementing a message queue
A simple way to implement a message queue in Go is to use channels. Channels are a synchronous communication mechanism that allow values to be safely exchanged between concurrent coroutines.
Create a message queue channel:
var messageQueue chan []byte
Start a goroutine to listen for incoming messages:
go func() { for message := range messageQueue { // 处理传入消息 } }()
In the handler, write the message to the message queue:
func handleConnection(conn *websocket.Conn) { for { message, err := conn.ReadMessage() if err != nil { // 处理错误 } messageQueue <- message.Payload } }
When a message needs to be sent, write the message to the queue:
func sendMessage(message []byte) { messageQueue <- message }
Practical case
Consider a simple chat application where the client and server Use WebSockets to communicate.
Client code:
package main import ( "context" "flag" "fmt" "log" "github.com/gorilla/websocket" ) var addr = flag.String("addr", "localhost:8080", "http service address") func main() { flag.Parse() // 连接到服务器 conn, _, err := websocket.DefaultDialer.DialContext(context.Background(), "ws://"+*addr, nil) if err != nil { log.Fatal("Could not connect to server", err) } // 读取来自服务器的消息 go func() { for { _, message, err := conn.ReadMessage() if err != nil { log.Println("Could not read message:", err) return } fmt.Println(string(message)) } }() // 发送消息到服务器 scanner := bufio.NewScanner(os.Stdin) for scanner.Scan() { conn.WriteMessage(websocket.TextMessage, []byte(scanner.Text())) } }
Server code:
package main import ( "context" "flag" "log" "net/http" "github.com/gorilla/websocket" ) var upgrader = websocket.Upgrader{ ReadBufferSize: 1024, WriteBufferSize: 1024, } var addr = flag.String("addr", ":8080", "http service address") var messageQueue chan []byte func main() { flag.Parse() messageQueue = make(chan []byte) // 启动消息队列监听器 go func() { for message := range messageQueue { // 处理消息 } }() // 处理 WebSocket 连接 http.HandleFunc("/ws", wsHandler) log.Fatal(http.ListenAndServe(*addr, nil)) } func wsHandler(w http.ResponseWriter, r *http.Request) { // 升级到 WebSocket 连接 conn, err := upgrader.Upgrade(w, r, nil) if err != nil { log.Println("Could not upgrade", err) http.Error(w, "Could not upgrade", http.StatusInternalServerError) return } // 处理连接 go handleConnection(conn) } func handleConnection(conn *websocket.Conn) { for { // 读取消息 _, message, err := conn.ReadMessage() if err != nil { log.Println("Could not read message:", err) return } // 存储消息到队列 messageQueue <- message } }
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