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Detailed tutorial on Dungeon and Fighter Origins Devil May Cry PK combos

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2024-06-02 09:59:29898browse

Dungeon and Fighter Origins Devil May Cry Combo Guide Devil May Cry, a popular profession in Dungeon and Fighter Origins, has high difficulty in operation and excellent performance in the arena. Confused about how to execute smooth combos? PHP editor Yuzi brings you a detailed introduction to the PK combos of the DNF mobile game Devil May Cry. After reading this article, you will master Devil May Cry's combo skills and master them on the battlefield!

Detailed explanation of DNF mobile game Devil May Cry PK combos

【Recommended combos】

Combo 1: [Upward Pick] + [General Attack] + [Ghost Flash] + [Monument of Death].

Combo 2: [Ghost Flash] + [Upward Pick] + [General Attack] + [Ghost Sword].

Combo 3: [Ghost Whip] + [Ghost Sword: Fury] + [Upward Pick] + [Jue Nian Ghost Sword].

In addition to the above combos, you can also practice through the system recommended combos in the picture below (located in the duel training ground).

Detailed tutorial on Dungeon and Fighter Origins Devil May Cry PK combos

【Defense Skills】

1. Use the combination of crouching and dodge

Crouching can be used after being knocked down by an opponent. If you hold down this skill while you are down, you will be in a crouching invincible state for a short period of time. You can avoid the opponent's follow-up skills and use Flash Flash to pull away quickly. safe distance.

2. Three-stage blade rapid displacement

The three-stage blade has a longer linear movement distance, which can quickly open the distance from the opponent and adjust the rhythm.

3. Afterimage Kaija’s forward rush is temporarily invincible

In the Afterimage Kaija state, Devil May Cry can enter a short-term invincible state at the moment of charging forward. Proper use of the characteristics of this skill can avoid the opponent's skills in a timely manner. If used skillfully, it can also create opportunities for mobile phone attacks. , strike later.

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