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HomeMobile Game TutorialGaming NewsKing, are you my glory? Tencent and NetEase are fighting again over a game!

King, are you my glory? Tencent and NetEase are fighting again over a game!

Jun 01, 2024 pm 08:49 PM
Dawn of the StarsEternal Calamity Mobile GameEternal journeyMeteor Heroes mobile game

Yesterday, the "Glory of Kings" IP derivative game "Star Dawn" launched the trial server and launched the new chicken-style action game "Star Soul Battlefield". It also obtained the authorization of "Meteor Butterfly Sword.net" and launched the first Authorized to co-create the character "Meng Xinghun".

However, this official announcement and authorization triggered fierce criticism from many of NetEase's action games. The two sides triggered a round of fierce confrontation over issues such as plagiarism of gameplay.

King, are you my glory? Tencent and NetEase are fighting again over a game!

17173 has compiled relevant announcements from participants in the war, and let’s understand the full picture of this incident.

1. The following is the original text of the related article "King, You Are Not My Glory" published by Yongjie Wujian Mobile Game:

If you want to copy, copy better.

This prediction came true very quickly. Just over two months had passed and the paper was handed in.

King, are you my glory? Tencent and NetEase are fighting again over a game!

King, are you my glory? Tencent and NetEase are fighting again over a game!

King, are you my glory? Tencent and NetEase are fighting again over a game!

The good news is that the days without competing products are over forever. In the world of action competition, No longer alone on the track. If you roll up a roll, you will definitely be able to roll out better games and more players, not to mention that the new product entering the game this time is a national-level IP product like Honor of Kings.

The bad news is that players don’t seem to be willing to pay. As public opinion continues to ferment today, this product has received a lot of controversy because it is "too similar."

The king of imitation is really not glorious.

From side-scrolling fighting all the way to action sports

I’m surprised. Wasn’t the earliest controversy like Super Smash Bros.? Why is it that Yongjie is the one who shows up today?

I clearly remember the first sight of Dawn. This is a side-scrolling fighting game. Many friends have pointed out that this side-scrolling fighting game is a pixel-level replica of Super Smash Bros. Brawl.

Generally speaking, the way to deal with being accused of plagiarism is to be original or to be yourself. After all, it’s not easy to make games these days without anyone else’s shadow.

But Liao Xiao found a new way - to copy from another company.

That’s what everyone saw today, the eternal calamity-like action competitive gameplay.

This time, perhaps because Yongjiewujian is really unhappy, the negative comments about plagiarism came faster and more intensely than the previous two times.

King, are you my glory? Tencent and NetEase are fighting again over a game!

King, are you my glory? Tencent and NetEase are fighting again over a game!

King, are you my glory? Tencent and NetEase are fighting again over a game!

King, are you my glory? Tencent and NetEase are fighting again over a game!

This How to push it down , but there are still some symptoms that treat the symptoms rather than the root cause, because the underlying reason for the collapse of this product’s reputation is: copying other people’s ideas without changing, this is fatal

Action competition is not Handan toddlers

Vibration The core gameplay of knives, red, white and blue knives, and flying ropes are not secrets. They are in the Everlasting Game and can be seen by all players. It is not difficult to learn them.

But how to realize and polish these core gameplay ideas is as important as the gameplay ideas themselves, and both are indispensable.

For example, in the flying rope system, we started from the basic gameplay of melee combat, taking into account the strategy of quickly advancing and escaping pursuit. In order to make terrain and battlefield information more meaningful in face-to-face combat games, we finally set up the flying rope system. The interaction between hook people and terrain/buildings;

For example, in the soul jade system, our numerical design is based on the big data of long-term in-game battles, and finally forms the current numerical optimal solution. This value can It is said to be the best value for eternal calamity;

For example, in the move system, most of our melee weapons will launch a hegemonic attack after two basic attacks. This is a combination of combat experience and game rhythm, and finally three basic attacks. The move to catch the hegemony/one basic attack to catch the hegemony is adjusted to the current move design...

Although our Jiebao Jiemei usually makes jokes, there are also a lot of abstract works. But returning to the gameplay itself, 24 Studio is recognized as a first-class team by developers around the world in the action competitive game category.

Copying it all may bring the shell of action sports, but a rigid label will not attract players. Players are very knowledgeable and cannot be fooled. They are also action game players who know how to operate and understand the game.

And to crudely copy the products that players and 24 Studio have jointly polished and then forcibly give them to Honor of Kings players is really not very honorable

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