Javascript does not natively support namespaces and requires workarounds.
When we create a JavaScript library, namespace is very important. We can encapsulate the scattered JavaScript files (*.js) that make up this JavaScript library in the namespace without defining global functions or classes. For example, Person, who appears many times in this chapter, can be encapsulated into a suitable namespace as part of the library:
Code 5-13:
var com = {};
com.anyjava = {};
com.anyjava.Person = function(name) {
//Private member
var _name = name;
//Accessor
this.getName = function() {
return _name;
};
this.setName = function(name) {
_name = name;
};
};
//Prototype
com.anyjava.Person.prototype = {
eat:function() {
alert(this.getName() " is eating something. ");
},
sleep:function() {
alert(this.getName() " is sleeping.");
},
walk:function() {
alert(this.getName() " is walking.");
}
};
var dirk = new com.anyjava.Person("Dirk");
dirk.eat() ;
From Code 5-13, we get a namespace that is more in line with the habits of Java developers, and when instantiating the Person object, we must also specify our command space path.
Here is a little tip. If you are using a JavaScript library developed by others and with a relatively complete namespace planning, you may be annoyed by writing lengthy namespaces every time. Bored. For example, if you are using the JavaScript library I developed, under the com.anyjava.control.ui namespace, there are many extended UI controls that you want to use. I guess you don’t want to write var xxx = new com many times. .anyjava.control.ui.XXX(). By specifying namespace aliases, we can write less repetitive code, as shown in Code 5-14, another method of instantiating Person in Code 5-13:
Code 5-14:
var ns = com.anyjava;
var dirk = new ns.Person("Dirk");
dirk.eat();
The last thing I will explain is, There is an issue you need to pay attention to when using namespaces. When writing a JavaScript library, in most cases namespace declaration statements may appear in multiple locations in a JavaScript file at the same time, or in multiple JavaScript files. However, a JavaScript language feature is that the last declared variable will overwrite the previously declared variable. Variables with the same name require us to pay attention to the issue of repeated declarations. That is to say, every time we declare a namespace object, it is recommended to first determine whether the namespace object already exists, as shown in Code 5-15:
Code 5-15:
if (typeof com.anyjava == "undefined") var com.anyjava = {};
This way we can ensure that the "com.anyjava" object is only declared once.

JavaScript's application in the real world includes front-end and back-end development. 1) Display front-end applications by building a TODO list application, involving DOM operations and event processing. 2) Build RESTfulAPI through Node.js and Express to demonstrate back-end applications.

The main uses of JavaScript in web development include client interaction, form verification and asynchronous communication. 1) Dynamic content update and user interaction through DOM operations; 2) Client verification is carried out before the user submits data to improve the user experience; 3) Refreshless communication with the server is achieved through AJAX technology.

Understanding how JavaScript engine works internally is important to developers because it helps write more efficient code and understand performance bottlenecks and optimization strategies. 1) The engine's workflow includes three stages: parsing, compiling and execution; 2) During the execution process, the engine will perform dynamic optimization, such as inline cache and hidden classes; 3) Best practices include avoiding global variables, optimizing loops, using const and lets, and avoiding excessive use of closures.

Python is more suitable for beginners, with a smooth learning curve and concise syntax; JavaScript is suitable for front-end development, with a steep learning curve and flexible syntax. 1. Python syntax is intuitive and suitable for data science and back-end development. 2. JavaScript is flexible and widely used in front-end and server-side programming.

Python and JavaScript have their own advantages and disadvantages in terms of community, libraries and resources. 1) The Python community is friendly and suitable for beginners, but the front-end development resources are not as rich as JavaScript. 2) Python is powerful in data science and machine learning libraries, while JavaScript is better in front-end development libraries and frameworks. 3) Both have rich learning resources, but Python is suitable for starting with official documents, while JavaScript is better with MDNWebDocs. The choice should be based on project needs and personal interests.

The shift from C/C to JavaScript requires adapting to dynamic typing, garbage collection and asynchronous programming. 1) C/C is a statically typed language that requires manual memory management, while JavaScript is dynamically typed and garbage collection is automatically processed. 2) C/C needs to be compiled into machine code, while JavaScript is an interpreted language. 3) JavaScript introduces concepts such as closures, prototype chains and Promise, which enhances flexibility and asynchronous programming capabilities.

Different JavaScript engines have different effects when parsing and executing JavaScript code, because the implementation principles and optimization strategies of each engine differ. 1. Lexical analysis: convert source code into lexical unit. 2. Grammar analysis: Generate an abstract syntax tree. 3. Optimization and compilation: Generate machine code through the JIT compiler. 4. Execute: Run the machine code. V8 engine optimizes through instant compilation and hidden class, SpiderMonkey uses a type inference system, resulting in different performance performance on the same code.

JavaScript's applications in the real world include server-side programming, mobile application development and Internet of Things control: 1. Server-side programming is realized through Node.js, suitable for high concurrent request processing. 2. Mobile application development is carried out through ReactNative and supports cross-platform deployment. 3. Used for IoT device control through Johnny-Five library, suitable for hardware interaction.


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