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cocos2dx 复杂动作 (BezierTo & BezierBy)贝塞尔曲线运动

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2018-05-26 16:48:584634browse

//创建一个精灵 Sprite * sprite = Sprite::create(CloseNormal.png); sprite-setPosition(Point(50,180)); this-addChild(sprite,1); //创建贝塞尔曲线曲线 ccBezierConfig bezier; bezier.controlPoint_1 = Point(100, 0);//波谷偏向 bezier.controlPoint_2
 
//创建一个精灵Sprite * sprite = Sprite::create("CloseNormal.png");sprite->setPosition(Point(50,180));this->addChild(sprite,1);//创建贝塞尔曲线曲线ccBezierConfig bezier;bezier.controlPoint_1 = Point(100, 0);//波谷偏向值bezier.controlPoint_2 = Point(200, 250);//波峰偏向值bezier.endPosition = Point(300, 50);//动作终点//创建BezierTo动作对象
BezierTo * bezierto = BezierTo::create(4.0f, bezier);
//创建BezierBy动作对象BezierBy * bezierby = BezierBy::create(4.0f, bezier);
sprite->runAction(bezierto);


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