using UnityEngine;
using System.Collections;
public class PlayerCC : MonoBehaviour {
public float speed = 20;
public float mouseSpeed = 600;
void Update () {
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
float mouse = Input.GetAxis("Mouse ScrollWheel");//获得鼠标滑轮的参数
//坐标的改变是按照世界空间进行变化的
transform.Translate(new Vector3(h * speed, mouse * mouseSpeed, v * speed) * Time.deltaTime, Space.World);
}
}