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objective-c - Swift怎么像OC中一样重写NSOperation?

#import "AnimOperation.h"
#define KScreenWidth [[UIScreen mainScreen] bounds].size.width

@interface AnimOperation ()
@property (nonatomic, getter = isFinished)  BOOL finished;
@property (nonatomic, getter = isExecuting) BOOL executing;
@property (nonatomic,copy) void(^finishedBlock)(BOOL result,NSInteger finishCount);
@end


@implementation AnimOperation

@synthesize finished = _finished;
@synthesize executing = _executing;

+ (instancetype)animOperationWithUserID:(NSString *)userID model:(GiftModel *)model finishedBlock:(void(^)(BOOL result,NSInteger finishCount))finishedBlock; {
    AnimOperation *op = [[AnimOperation alloc] init];
    op.presentView = [[PresentView alloc] init];
    op.model = model;
    op.finishedBlock = finishedBlock;
    return op;
}

- (instancetype)init
{
    self = [super init];
    if (self) {
        _executing = NO;
        _finished  = NO;
        
        
    }
    return self;
}

- (void)start {
    if ([self isCancelled]) {
        self.finished = YES;
        return;
    }
    self.executing = YES;
    
    [[NSOperationQueue mainQueue] addOperationWithBlock:^{
        
        
        _presentView.model = _model;
        
        _presentView.originFrame = _presentView.frame;
        [self.listView addSubview:_presentView];
        
        [self.presentView animateWithCompleteBlock:^(BOOL finished,NSInteger finishCount) {
            self.finished = finished;
            self.finishedBlock(finished,finishCount);
        }];

    }];
    
}

#pragma mark -  手动触发 KVO
- (void)setExecuting:(BOOL)executing
{
    [self willChangeValueForKey:@"isExecuting"];
    _executing = executing;
    [self didChangeValueForKey:@"isExecuting"];
}

- (void)setFinished:(BOOL)finished
{
    [self willChangeValueForKey:@"isFinished"];
    _finished = finished;
    [self didChangeValueForKey:@"isFinished"];
}

这个类覆盖了原来nsoperation中的start方法
请问在swift中该怎样写 尤其是setter方法【手动触发KVO】这里
谢谢

phpcn_u1582phpcn_u15822757 天前470

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  • 黄舟

    黄舟2017-05-02 09:35:02

    start 直接 override 就可以了。但是 exciting,finished 都是只读属性。

    推荐使用:PSOperations

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