如题,我想重写判断相等的方法,然后按照我的逻辑来进行去重。代码如下:
class Media: NSObject {
var name = ""
var serialNumber = ""
init(name: String, serialNumber: String) {
self.name = name
self.serialNumber = serialNumber
}
override func isEqual(_ object: Any?) -> Bool {
guard let other = object as? Media else {
return false
}
return name == other.name && serialNumber == other.serialNumber
}
}
func ==(lhs:Media, rhs: Media) -> Bool {
return lhs.name == rhs.name && lhs.serialNumber == rhs.serialNumber
}
let media1 = Media(name: "Media1", serialNumber: "Serial1")
let media2 = Media(name: "Media1", serialNumber: "Serial1")
let media3 = Media(name: "Media2", serialNumber: "Serial1")
let media4 = Media(name: "Media4", serialNumber: "Serial1")
let set1 = Set<Media>(arrayLiteral: media1, media3)
let set2 = Set<Media>(arrayLiteral: media2, media4)
let newSet = set1.union(set2)
print(newSet.count)
然后输出会有时是3,有时是4.这个我觉得特别奇怪。根据输出是通过isEqual方法来判断的,但是这个结果的不定性我不知道怎么办。
问题是,如何通过override的方式来控制【判断相等】的依据