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图像的起点和终点

<p>我正在尝试设置图像的起点和终点。所以我有我的画布和图像,当我将图像放入画布时,我希望当我将鼠标悬停在起点/终点时,它会亮起一个小红色圆圈,这意味着我可以与其他图像创建连接。例如:<strong>1) 拖动图像。 2) 将图像放入画布内。 3)鼠标悬停到起点/终点,小红点亮起。</strong> </p> <p>如您所见,红点仅在悬停时出现。另一个问题,但如果你解决第一个问题很酷,图像不会跟随烤架(正方形)。 这是 html/js 的示例</p> <p> <pre class="brush:js;toolbar:false;">const resistor = document.getElementById('component_circuit_resistor'); const condensator = document.getElementById('component_circuit_condensator'); const tranistor = document.getElementById('component_circuit_tranistor'); const alimentator = document.getElementById('component_circuit_alimentator'); const circuit = document.getElementById('components_circuit'); const back_button = document.getElementById('back-button'); const clear_button = document.getElementById('clear-button'); const draggable = document.querySelectorAll('.draggable'); const container = document.querySelectorAll('.container'); const canvas = document.getElementById('canvas'); const foward_button = document.getElementById('foward-button'); /** EDIT START */ const draggableImages = document.querySelectorAll('img[draggable]'); for (let i = 0; i < draggableImages.length; i++) draggableImages[i].ondragstart = (ev) => { ev.dataTransfer.setData('text/plain', i.toString()); }; canvas.ondragover = (ev) => ev.preventDefault(); // IMPORTANT const orderStack = []; const deletedOrderStack = []; const drawnImageData = []; const deletedImageData = []; canvas.ondrop = (ev) => { const index = parseInt(ev.dataTransfer.getData('text/plain')); const img = draggableImages[index]; const x = ev.clientX - canvas.offsetLeft - img.width / 2; const y = ev.clientY - canvas.offsetTop - img.height / 2; const squareSize = 10; // adjust this to match the size of your squares const maxSize = 75; // maximum size of the image const aspectRatio = img.width / img.height; let width = maxSize; let height = maxSize / aspectRatio; if (height > maxSize) { height = maxSize; width = height * aspectRatio; } const snappedX = Math.round(x / squareSize) * squareSize; const snappedY = Math.round(y / squareSize) * squareSize; ctx.drawImage(img, snappedX, snappedY, width, height); drawnImageData.push(ctx.getImageData(0, 0, canvas.width, canvas.height)); orderStack.push(1); deletedImageData.length = 0; deletedOrderStack.length = 0; back_button.disabled = false; back_button.style.cursor = 'pointer'; clear_button.disabled = false; clear_button.style.cursor = 'pointer'; foward_button.disabled = true; foward_button.style.cursor = 'not-allowed'; return false; }; clear_button.disabled = true; clear_button.style.cursor = 'not-allowed'; foward_button.disabled = true; foward_button.style.cursor = 'not-allowed'; back_button.disabled = true; back_button.style.cursor = 'not-allowed'; /** EDIT END */ canvas.width = 1900; canvas.height = 1000; canvas.style.backgroundColor = 'white'; circuit.appendChild(canvas); canvas.style.borderRadius = '10px'; canvas.style.marginLeft = 'auto'; canvas.style.marginRight = 'auto'; canvas.style.display = 'block'; const ctx = canvas.getContext('2d'); //const circles = []; const lines = []; const lines_c = []; var deletedLines = []; function drawSquares() { const squareSize = 10; const numColumns = Math.floor(canvas.width / squareSize); const numRows = Math.floor(canvas.height / squareSize); ctx.fillStyle = "#FAF9F9"; ctx.strokeStyle = "#F4F1F0"; ctx.lineWidth = 1; for (let i = 0; i < numColumns; i++) { for (let j = 0; j < numRows; j++) { const x = i * squareSize; const y = j * squareSize; if (i % 10 === 0 &amp;&amp; j % 10 === 0) { ctx.lineWidth = 2.6; ctx.fillStyle = "#F1ECEB"; ctx.strokeStyle = "#E6E0DE"; // set the stroke color to a darker shade ctx.strokeRect(x, y, squareSize * 10, squareSize * 10); ctx.fillStyle = "#F4F1F0"; ctx.strokeStyle = "#F4F1F0"; // reset the stroke color ctx.lineWidth = 1; } else { ctx.strokeRect(x, y, squareSize, squareSize); } } } } drawSquares();</pre> <pre class="brush:html;toolbar:false;"><!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Material+Symbols+Outlined:opsz,wght,FILL,GRAD@48,400,0,0" /> <link rel="stylesheet" href="style.css"> <!-- <title>From Circuit to Breadboard</title> --> </head> <body> <div class="container"> <div class="components"> <div id="components_circuit"> <h3 id ="h3_componenti_circuit">Componenti:</h3> <ul id="components_circuit_border"> <li><img id ="component_circuit_resistor" src="https://www.elprocus.com/wp-content/uploads/Resistor-Symbol-768x288.png" height="50" draggable="true"></li> <br><br> <li><img id = "component_circuit_condensator" src="https://upload.wikimedia.org/wikipedia/commons/thumb/6/6d/Capacitor_Symbol_alternative.svg/1280px-Capacitor_Symbol_alternative.svg.png" height="50" draggable="true"></li> <br><br> <li><img id="component_circuit_transistor" src="images/circuit_transistor.png" height="50" draggable="true"></li> <br><br> <li><img id="component_circuit_alimentator" src="images/circuit_alimentator.png" height="50" draggable="true"></li> </ul> <div class = "elementi_disegno"> <h1 id ="h1_disegna">Disegna il tuo circuito!</h1> <button id="back-button">Indietro <span class="material-symbols-outlined">undo</span> </button> <button id="foward-button">Avanti <span class="material-symbols-outlined">redo</span> </button> <button id="clear-button">Clear All <span class="material-symbols-outlined">delete</span> </button> <canvas id = "canvas" class = "dropzone"></canvas> </div> </div> <script src="script.js"></script> </body> </html></pre> </p> <p>提供的代码可能在 stackoverflow 上不起作用,请在本地尝试。如果您使用其他图像,请提供链接。</p>
P粉511757848P粉511757848456 天前563

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  • P粉214089349

    P粉2140893492023-09-01 00:39:24

    您可以跟踪数组中图像的 x 和 y,并迭代数组以检查鼠标指针是否距任何对象一定距离,如果是,则画一个圆,在远程图像中,连接是如果您计划添加超过 2 个显示的图像(不知道本地托管的图像)且起点和终点不同,则在两侧的中点处,您将需要根据图像更改值使用当前的设置,您可以对其进行硬编码,这是我的实现:

    const resistor = document.getElementById('component_circuit_resistor');
    const condensator = document.getElementById('component_circuit_condensator');
    const tranistor = document.getElementById('component_circuit_tranistor');
    const alimentator = document.getElementById('component_circuit_alimentator');
    const circuit = document.getElementById('components_circuit');
    const back_button = document.getElementById('back-button');
    const clear_button = document.getElementById('clear-button');
    const draggable = document.querySelectorAll('.draggable');
    const container = document.querySelectorAll('.container');
    const canvas = document.getElementById('canvas');
    const foward_button = document.getElementById('foward-button');
    let images = [];
    
    /** EDIT START */
    const draggableImages = document.querySelectorAll('img[draggable]');
    
    for (let i = 0; i < draggableImages.length; i++)
      draggableImages[i].ondragstart = (ev) => {
        ev.dataTransfer.setData('text/plain', i.toString());
      };
    
    canvas.ondragover = (ev) => ev.preventDefault(); // IMPORTANT
    
    const orderStack = [];
    const deletedOrderStack = [];
    
    const drawnImageData = [];
    const deletedImageData = [];
    canvas.ondrop = (ev) => {
        
        const index = parseInt(ev.dataTransfer.getData('text/plain'));
        const img = draggableImages[index];
        const x = ev.clientX - canvas.offsetLeft - img.width / 2;
        const y = ev.clientY - canvas.offsetTop - img.height / 2;
        const squareSize = 10; // adjust this to match the size of your squares
    
    
        const maxSize = 75; // maximum size of the image
        const aspectRatio = img.width / img.height;
        let width = maxSize;
        let height = maxSize / aspectRatio;
        if (height > maxSize) {
          height = maxSize;
          width = height * aspectRatio;
        }
        const snappedX = Math.round(x / squareSize) * squareSize;
        const snappedY = Math.round(y / squareSize) * squareSize;
        ctx.drawImage(img, snappedX, snappedY, width, height);
        images.push({ img, x: snappedX, y: snappedY, width, height });
        // Add the image and its position to the images array
    
      };
      
    
      
     
    clear_button.disabled = true;
    clear_button.style.cursor = 'not-allowed';
    foward_button.disabled = true;
    foward_button.style.cursor = 'not-allowed';
    back_button.disabled = true;
    back_button.style.cursor = 'not-allowed';
    /** EDIT END */
    
    canvas.width = 1900;
    
    canvas.height = 1000;
    canvas.style.backgroundColor = 'white';
    circuit.appendChild(canvas);
    canvas.style.borderRadius = '10px';
    canvas.style.marginLeft = 'auto';
    canvas.style.marginRight = 'auto';
    canvas.style.display = 'block';
    const ctx = canvas.getContext('2d');
    
    //const circles = [];
    const lines = [];
    const lines_c = [];
    var deletedLines = [];
    
    function drawSquares() {
      const squareSize = 10;
      const numColumns = Math.floor(canvas.width / squareSize);
      const numRows = Math.floor(canvas.height / squareSize);
    
      ctx.fillStyle = "#FAF9F9";
      ctx.strokeStyle = "#F4F1F0";
      ctx.lineWidth = 1;
    
      for (let i = 0; i < numColumns; i++) {
        for (let j = 0; j < numRows; j++) {
          const x = i * squareSize;
          const y = j * squareSize;
    
          if (i % 10 === 0 && j % 10 === 0) {
            ctx.lineWidth = 2.6;
            ctx.fillStyle = "#F1ECEB";
            ctx.strokeStyle = "#E6E0DE"; // set the stroke color to a darker shade
            ctx.strokeRect(x, y, squareSize * 10, squareSize * 10);
            ctx.fillStyle = "#F4F1F0";
            ctx.strokeStyle = "#F4F1F0"; // reset the stroke color
            ctx.lineWidth = 1;
          } else {
            ctx.strokeRect(x, y, squareSize, squareSize);
          }
        }
      }
    }
    
    drawSquares();
    
    // Add a mousemove event to the canvas to show the red dot
      const redDotRadius = 5; // The radius of the red dots
      const hoverDistance = 10; // The distance from a point at which to show the dot
    
    canvas.onmousemove = (ev) => {
        const mouseX = ev.clientX - canvas.offsetLeft;
        const mouseY = ev.clientY - canvas.offsetTop;
        
        // Clear the canvas and redraw everything
        ctx.clearRect(0, 0, canvas.width, canvas.height);
        drawSquares();
        for (let i = 0; i < images.length; i++) {
          let image = images[i];
          ctx.drawImage(image.img, image.x, image.y, image.width, image.height);
        }
        
        // Check if the mouse is near a starting or ending point
        for (let i = 0; i < images.length; i++) {
          let image = images[i];
          let startX = image.x+5;
          let startY = image.y + image.height/2;
          let endX = image.x + image.width -5;
          let endY = image.y + image.height/2;
          
          if (Math.abs(mouseX - startX) < hoverDistance && Math.abs(mouseY - startY) < hoverDistance) {
            // Near the starting point, draw a red dot
            ctx.beginPath();
            ctx.arc(startX, startY, redDotRadius, 0, 2 * Math.PI, false);
            ctx.fillStyle = 'red';
            ctx.fill();
          } else if (Math.abs(mouseX - endX) < hoverDistance && Math.abs(mouseY - endY) < hoverDistance) {
            // Near the ending point, draw a red dot
            ctx.beginPath();
            ctx.arc(endX, endY, redDotRadius, 0, 2 * Math.PI, false);
            ctx.fillStyle = 'red';
            ctx.fill();
          }
        }
      };

    我没有更改 html

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