这篇文章主要介绍了使用JavaScript+canvas实现图片裁剪的方法,需要的朋友可以参考下
canvas是一个可以让我们使用脚本绘图的标签,它提供了一系列完整的属性和方法。我们可以借此来实现图形绘制,图像处理甚至实现简单的动画和游戏制作。
canvas标签只有两个属性:width和height,用来设定画布的宽和高,如果没有通过标签属性或者脚本来设置,默认为300*150;
好了,canvas的介绍就先到这里,下面我们来看看javascript结合canvas实现图片的裁剪代码:
var selectObj = null; function ImageCrop(canvasId, imageSource, x, y, width, height) { var canvas = $("#" + canvasId); if (canvas.length == 0 && imageSource) { return; } function canvasMouseDown(e) { StopSelect(e); canvas.css("cursor", "default"); } function canvasMouseMove(e) { var canvasOffset = canvas.offset(); var pageX = e.pageX || event.targetTouches[0].pageX; var pageY = e.pageY || event.targetTouches[0].pageY; iMouseX = Math.floor(pageX - canvasOffset.left); iMouseY = Math.floor(pageY - canvasOffset.top); canvas.css("cursor", "default"); if (selectObj.bDragAll) { canvas.css("cursor", "move"); canvas.data("drag", true); var cx = iMouseX - selectObj.px; cx = cx < 0 ? 0 : cx; mx = ctx.canvas.width - selectObj.w; cx = cx > mx ? mx : cx; selectObj.x = cx; var cy = iMouseY - selectObj.py; cy = cy < 0 ? 0 : cy; my = ctx.canvas.height - selectObj.h; cy = cy > my ? my : cy; selectObj.y = cy; } for (var i = 0; i < 4; i++) { selectObj.bHow[i] = false; selectObj.iCSize[i] = selectObj.csize; } // hovering over resize cubes if (iMouseX > selectObj.x - selectObj.csizeh && iMouseX < selectObj.x + selectObj.csizeh && iMouseY > selectObj.y - selectObj.csizeh && iMouseY < selectObj.y + selectObj.csizeh) { canvas.css("cursor", "pointer"); selectObj.bHow[0] = true; selectObj.iCSize[0] = selectObj.csizeh; } if (iMouseX > selectObj.x + selectObj.w - selectObj.csizeh && iMouseX < selectObj.x + selectObj.w + selectObj.csizeh && iMouseY > selectObj.y - selectObj.csizeh && iMouseY < selectObj.y + selectObj.csizeh) { canvas.css("cursor", "pointer"); selectObj.bHow[1] = true; selectObj.iCSize[1] = selectObj.csizeh; } if (iMouseX > selectObj.x + selectObj.w - selectObj.csizeh && iMouseX < selectObj.x + selectObj.w + selectObj.csizeh && iMouseY > selectObj.y + selectObj.h - selectObj.csizeh && iMouseY < selectObj.y + selectObj.h + selectObj.csizeh) { canvas.css("cursor", "pointer"); selectObj.bHow[2] = true; selectObj.iCSize[2] = selectObj.csizeh; } if (iMouseX > selectObj.x - selectObj.csizeh && iMouseX < selectObj.x + selectObj.csizeh && iMouseY > selectObj.y + selectObj.h - selectObj.csizeh && iMouseY < selectObj.y + selectObj.h + selectObj.csizeh) { canvas.css("cursor", "pointer"); selectObj.bHow[3] = true; selectObj.iCSize[3] = selectObj.csizeh; } if (iMouseX > selectObj.x && iMouseX < selectObj.x + selectObj.w && iMouseY > selectObj.y && iMouseY < selectObj.y + selectObj.h) { canvas.css("cursor", "move"); } // in case of dragging of resize cubes var iFW, iFH, iFX, iFY, mx, my; if (selectObj.bDrag[0]) { iFX = iMouseX - selectObj.px; iFY = iMouseY - selectObj.py; iFW = selectObj.w + selectObj.x - iFX; iFH = selectObj.h + selectObj.y - iFY; canvas.data("drag", true); } if (selectObj.bDrag[1]) { iFX = selectObj.x; iFY = iMouseY - selectObj.py; iFW = iMouseX - selectObj.px - iFX; iFH = selectObj.h + selectObj.y - iFY; canvas.data("drag", true); } if (selectObj.bDrag[2]) { iFX = selectObj.x; iFY = selectObj.y; iFW = iMouseX - selectObj.px - iFX; iFH = iMouseY - selectObj.py - iFY; canvas.data("drag", true); } if (selectObj.bDrag[3]) { iFX = iMouseX - selectObj.px; iFY = selectObj.y; iFW = selectObj.w + selectObj.x - iFX; iFH = iMouseY - selectObj.py - iFY; canvas.data("drag", true); } if (iFW > selectObj.csizeh * 2 && iFH > selectObj.csizeh * 2) { selectObj.w = iFW; selectObj.h = iFH; selectObj.x = iFX; selectObj.y = iFY; } drawScene(); } function canvasMouseOut() { $(canvas).trigger("mouseup"); } function canvasMouseUp() { selectObj.bDragAll = false; for (var i = 0; i < 4; i++) { selectObj.bDrag[i] = false; } canvas.css("cursor", "default"); canvas.data("select", { x: selectObj.x, y: selectObj.y, w: selectObj.w, h: selectObj.h }); selectObj.px = 0; selectObj.py = 0; } function Selection(x, y, w, h) { this.x = x; // initial positions this.y = y; this.w = w; // and size this.h = h; this.px = x; // extra variables to dragging calculations this.py = y; this.csize = 4; // resize cubes size this.csizeh = 6; // resize cubes size (on hover) this.bHow = [false, false, false, false]; // hover statuses this.iCSize = [this.csize, this.csize, this.csize, this.csize]; // resize cubes sizes this.bDrag = [false, false, false, false]; // drag statuses this.bDragAll = false; // drag whole selection } Selection.prototype.draw = function () { ctx.strokeStyle = '#666'; ctx.lineWidth = 2; ctx.strokeRect(this.x, this.y, this.w, this.h); // draw part of original image if (this.w > 0 && this.h > 0) { ctx.drawImage(image, this.x, this.y, this.w, this.h, this.x, this.y, this.w, this.h); } // draw resize cubes ctx.fillStyle = '#999'; ctx.fillRect(this.x - this.iCSize[0], this.y - this.iCSize[0], this.iCSize[0] * 2, this.iCSize[0] * 2); ctx.fillRect(this.x + this.w - this.iCSize[1], this.y - this.iCSize[1], this.iCSize[1] * 2, this.iCSize[1] * 2); ctx.fillRect(this.x + this.w - this.iCSize[2], this.y + this.h - this.iCSize[2], this.iCSize[2] * 2, this.iCSize[2] * 2); ctx.fillRect(this.x - this.iCSize[3], this.y + this.h - this.iCSize[3], this.iCSize[3] * 2, this.iCSize[3] * 2); }; var drawScene = function () { ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // clear canvas // draw source image ctx.drawImage(image, 0, 0, ctx.canvas.width, ctx.canvas.height); // and make it darker ctx.fillStyle = 'rgba(0, 0, 0, 0.5)'; ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height); // draw selection selectObj.draw(); canvas.mousedown(canvasMouseDown); canvas.on("touchstart", canvasMouseDown); }; var createSelection = function (x, y, width, height) { var content = $("#imagePreview"); x = x || Math.ceil((content.width() - width) / 2); y = y || Math.ceil((content.height() - height) / 2); return new Selection(x, y, width, height); }; var ctx = canvas[0].getContext("2d"); var iMouseX = 1; var iMouseY = 1; var image = new Image(); image.onload = function () { selectObj = createSelection(x, y, width, height); canvas.data("select", { x: selectObj.x, y: selectObj.y, w: selectObj.w, h: selectObj.h }); drawScene(); }; image.src = imageSource; canvas.mousemove(canvasMouseMove); canvas.on("touchmove", canvasMouseMove); var StopSelect = function (e) { var canvasOffset = $(canvas).offset(); var pageX = e.pageX || event.targetTouches[0].pageX; var pageY = e.pageY || event.targetTouches[0].pageY; iMouseX = Math.floor(pageX - canvasOffset.left); iMouseY = Math.floor(pageY - canvasOffset.top); selectObj.px = iMouseX - selectObj.x; selectObj.py = iMouseY - selectObj.y; if (selectObj.bHow[0]) { selectObj.px = iMouseX - selectObj.x; selectObj.py = iMouseY - selectObj.y; } if (selectObj.bHow[1]) { selectObj.px = iMouseX - selectObj.x - selectObj.w; selectObj.py = iMouseY - selectObj.y; } if (selectObj.bHow[2]) { selectObj.px = iMouseX - selectObj.x - selectObj.w; selectObj.py = iMouseY - selectObj.y - selectObj.h; } if (selectObj.bHow[3]) { selectObj.px = iMouseX - selectObj.x; selectObj.py = iMouseY - selectObj.y - selectObj.h; } if (iMouseX > selectObj.x + selectObj.csizeh && iMouseX < selectObj.x + selectObj.w - selectObj.csizeh && iMouseY > selectObj.y + selectObj.csizeh && iMouseY < selectObj.y + selectObj.h - selectObj.csizeh) { selectObj.bDragAll = true; } for (var i = 0; i < 4; i++) { if (selectObj.bHow[i]) { selectObj.bDrag[i] = true; } } }; canvas.mouseout(canvasMouseOut); canvas.mouseup(canvasMouseUp); canvas.on("touchend", canvasMouseUp); this.getImageData = function (previewID) { var tmpCanvas = $("<canvas></canvas>")[0]; var tmpCtx = tmpCanvas.getContext("2d"); if (tmpCanvas && selectObj) { tmpCanvas.width = selectObj.w; tmpCanvas.height = selectObj.h; tmpCtx.drawImage(image, selectObj.x, selectObj.y, selectObj.w, selectObj.h, 0, 0, selectObj.w, selectObj.h); if (document.getElementById(previewID)) { document.getElementById(previewID).src = tmpCanvas.toDataURL(); document.getElementById(previewID).style.border = "1px solid #ccc"; } return tmpCanvas.toDataURL(); } }; } function autoResizeImage(maxWidth, maxHeight, objImg) { var img = new Image(); img.src = objImg.src; var hRatio; var wRatio; var ratio = 1; var w = objImg.width; var h = objImg.height; wRatio = maxWidth / w; hRatio = maxHeight / h; if (w < maxWidth && h < maxHeight) { return; } if (maxWidth == 0 && maxHeight == 0) { ratio = 1; } else if (maxWidth == 0) { if (hRatio < 1) { ratio = hRatio; } } else if (maxHeight == 0) { if (wRatio < 1) { ratio = wRatio; } } else if (wRatio < 1 || hRatio < 1) { ratio = (wRatio <= hRatio ? wRatio : hRatio); } else { ratio = (wRatio <= hRatio ? wRatio : hRatio) - Math.floor(wRatio <= hRatio ? wRatio : hRatio); } if (ratio < 1) { if (ratio < 0.5 && w < maxWidth && h < maxHeight) { ratio = 1 - ratio; } w = w * ratio; h = h * ratio; } objImg.height = h; objImg.width = w; }
以上就是本文的全部内容,希望对大家的学习有所帮助,更多相关内容请关注PHP中文网!
相关推荐:
HTML5 Canvas渐进填充与透明实现图像的Mask效果
以上是使用JavaScript和canvas实现图片的裁剪的详细内容。更多信息请关注PHP中文网其他相关文章!

H5与HTML5指的是同一个东西,即HTML5。HTML5是HTML的第五个版本,带来了语义化标签、多媒体支持、画布与图形、离线存储与本地存储等新功能,提升了网页的表现力和交互性。

H5referstoHTML5,apivotaltechnologyinwebdevelopment.1)HTML5introducesnewelementsandAPIsforrich,dynamicwebapplications.2)Itsupportsmultimediawithoutplugins,enhancinguserexperienceacrossdevices.3)SemanticelementsimprovecontentstructureandSEO.4)H5'srespo

H5开发需要掌握的工具和框架包括Vue.js、React和Webpack。1.Vue.js适用于构建用户界面,支持组件化开发。2.React通过虚拟DOM优化页面渲染,适合复杂应用。3.Webpack用于模块打包,优化资源加载。

HTML5hassignificantlytransformedwebdevelopmentbyintroducingsemanticelements,enhancingmultimediasupport,andimprovingperformance.1)ItmadewebsitesmoreaccessibleandSEO-friendlywithsemanticelementslike,,and.2)HTML5introducednativeandtags,eliminatingthenee

H5通过语义化元素和ARIA属性提升网页的可访问性和SEO效果。1.使用、、等元素组织内容结构,提高SEO。2.ARIA属性如aria-label增强可访问性,辅助技术用户可顺利使用网页。

"h5"和"HTML5"在大多数情况下是相同的,但它们在某些特定场景下可能有不同的含义。1."HTML5"是W3C定义的标准,包含新标签和API。2."h5"通常是HTML5的简称,但在移动开发中可能指基于HTML5的框架。理解这些区别有助于在项目中准确使用这些术语。

H5,即HTML5,是HTML的第五个版本,它为开发者提供了更强大的工具集,使得创建复杂的网页应用变得更加简单。H5的核心功能包括:1)元素允许在网页上绘制图形和动画;2)语义化标签如、等,使网页结构清晰,利于SEO优化;3)新API如GeolocationAPI,支持基于位置的服务;4)跨浏览器兼容性需要通过兼容性测试和Polyfill库来确保。

如何创建 H5 链接?确定链接目标:获取 H5 页面或应用程序的 URL。创建 HTML 锚点:使用 <a> 标记创建锚点并指定链接目标URL。设置链接属性(可选):根据需要设置 target、title 和 onclick 属性。添加到网页:将 HTML 锚点代码添加到希望链接出现的网页中。


热AI工具

Undresser.AI Undress
人工智能驱动的应用程序,用于创建逼真的裸体照片

AI Clothes Remover
用于从照片中去除衣服的在线人工智能工具。

Undress AI Tool
免费脱衣服图片

Clothoff.io
AI脱衣机

AI Hentai Generator
免费生成ai无尽的。

热门文章

热工具

禅工作室 13.0.1
功能强大的PHP集成开发环境

SublimeText3 Linux新版
SublimeText3 Linux最新版

DVWA
Damn Vulnerable Web App (DVWA) 是一个PHP/MySQL的Web应用程序,非常容易受到攻击。它的主要目标是成为安全专业人员在合法环境中测试自己的技能和工具的辅助工具,帮助Web开发人员更好地理解保护Web应用程序的过程,并帮助教师/学生在课堂环境中教授/学习Web应用程序安全。DVWA的目标是通过简单直接的界面练习一些最常见的Web漏洞,难度各不相同。请注意,该软件中

记事本++7.3.1
好用且免费的代码编辑器

螳螂BT
Mantis是一个易于部署的基于Web的缺陷跟踪工具,用于帮助产品缺陷跟踪。它需要PHP、MySQL和一个Web服务器。请查看我们的演示和托管服务。