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html5制作新增的定时器requestAnimationFrame实战进度条

一个新手
一个新手原创
2018-05-15 17:26:262377浏览

在requestAnimationFrame出现之前,我们一般都用setTimeout和setInterval,那么html5为什么新增一个requestAnimationFrame,他的出现是为了解决什么问题?

优势与特点:

1)requestAnimationFrame会把每一帧中的所有DOM操作集中起来,在一次重绘或回流中就完成,并且重绘或回流的时间间隔紧紧跟随浏览器的刷新频率

2)在隐藏或不可见的元素中,requestAnimationFrame将不会进行重绘或回流,这当然就意味着更少的CPU、GPU和内存使用量

3)requestAnimationFrame是由浏览器专门为动画提供的API,在运行时浏览器会自动优化方法的调用,并且如果页面不是激活状态下的话,动画会自动暂停,有效节省了CPU开销

一句话就是:这玩意性能高,不会卡屏,根据不同的浏览器自动调整帧率。如果看不懂或者不理解,也没有什么关系,这玩意跟浏览器渲染原理有关。我们先学会使用它!

如何使用requestAnimationFrame?

使用方式跟定时器setTimeout差不多,不同之处在于,他不需要设置时间间隔参数

var timer = requestAnimationFrame( function(){
             console.log( '定时器代码' );
                      } );

参数是一个回调函数,返回值是一个整数,用来表示定时器的编号.

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
    <script>
        window.onload = function(){
            var aInput = document.querySelectorAll( "input" ),
                timer = null;
            aInput[0].onclick = function(){
                timer = requestAnimationFrame( function say(){
                    console.log( 1 );
                    timer = requestAnimationFrame( say );
                } );
            };
            aInput[1].onclick = function(){
                cancelAnimationFrame( timer );
            }
        }
    </script>
</head>
<body>
    <input type="button" value="开启">
    <input type="button" value="关闭">
</body>
</html>

cancelAnimationFrame用来关闭定时器

这个方法需要处理兼容: 

 简单的兼容:

window.requestAnimFrame = (function(){
  return  window.requestAnimationFrame       ||
          window.webkitRequestAnimationFrame ||
          window.mozRequestAnimationFrame    ||
          function( callback ){
            window.setTimeout(callback, 1000 / 60);
          };
})();

如果浏览器都不认识AnimationFrame,就用setTimeout兼容.

运用3种不同的定时器(setTimeout, setInterval, requestAnimationFrame)实现一个进度条的加载

一、setInterval方式:

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
    <style>
        p{
            width:0px;
            height:40px;
            border-radius:20px;
            background:#09f;
            text-align:center;
            font:bold 30px/40px &#39;微软雅黑&#39;;
            color:white;
        }
    </style>
    <script>
        window.onload = function(){
            var oBtn = document.querySelector( "input" ),
                oBox = document.querySelector( "p" ),
                timer = null, curWidth = 0,
                getStyle = function( obj, name, value ){
                    if( obj.currentStyle ) {
                        return obj.currentStyle[name];
                    }else {
                        return getComputedStyle( obj, false )[name];
                    }
                };
            oBtn.onclick = function(){
                clearInterval( timer );
                oBox.style.width = &#39;0&#39;;
                timer = setInterval( function(){
                    curWidth = parseInt( getStyle( oBox, &#39;width&#39; ) );
                    if ( curWidth < 1000 ) {
                        oBox.style.width = oBox.offsetWidth + 10 + &#39;px&#39;;
                        oBox.innerHTML = parseInt( getStyle( oBox, &#39;width&#39; ) ) / 10 + &#39;%&#39;;
                    }else {
                        clearInterval( timer );
                    }
                }, 1000 / 60 );
            }
        }
    </script>
</head>
<body>
    <p>0%</p>
    <p><input type="button" value="ready!Go"></p>
</body>
</html>

 二、setTimeout方式

<script>
        window.onload = function(){
            var oBtn = document.querySelector( "input" ),
                oBox = document.querySelector( "p" ),
                timer = null, curWidth = 0,
                getStyle = function( obj, name, value ){
                    if( obj.currentStyle ) {
                        return obj.currentStyle[name];
                    }else {
                        return getComputedStyle( obj, false )[name];
                    }
                };
            oBtn.onclick = function(){
                clearTimeout( timer );
                oBox.style.width = &#39;0&#39;;
                timer = setTimeout( function go(){
                    curWidth = parseInt( getStyle( oBox, &#39;width&#39; ) );
                    if ( curWidth < 1000 ) {
                        oBox.style.width = oBox.offsetWidth + 10 + &#39;px&#39;;
                        oBox.innerHTML = parseInt( getStyle( oBox, &#39;width&#39; ) ) / 10 + &#39;%&#39;;
                        timer = setTimeout( go, 1000 / 60 );
                    }else {
                        clearInterval( timer );
                    }
                }, 1000 / 60 );
            }
        }
    </script>

三、requestAnimationFrame方式


<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
    <style>
        p{
            width:0px;
            height:40px;
            border-radius:20px;
            background:#09f;
            text-align:center;
            font:bold 30px/40px &#39;微软雅黑&#39;;
            color:white;
        }
    </style>
    <script>
        window.onload = function(){
            var oBtn = document.querySelector( "input" ),
                oBox = document.querySelector( "p" ),
                timer = null, curWidth = 0,
                getStyle = function( obj, name, value ){
                    if( obj.currentStyle ) {
                        return obj.currentStyle[name];
                    }else {
                        return getComputedStyle( obj, false )[name];
                    }
                };
            oBtn.onclick = function(){
                cancelAnimationFrame( timer );
                oBox.style.width = &#39;0&#39;;
                timer = requestAnimationFrame( function go(){
                    curWidth = parseInt( getStyle( oBox, &#39;width&#39; ) );
                    if ( curWidth < 1000 ) {
                        oBox.style.width = oBox.offsetWidth + 10 + &#39;px&#39;;
                        oBox.innerHTML = parseInt( getStyle( oBox, &#39;width&#39; ) ) / 10 + &#39;%&#39;;
                        timer = requestAnimationFrame( go );
                    }else {
                        cancelAnimationFrame( timer );
                    }
                } );
            }
        }
    </script>
</head>
<body>
    <p>0%</p>
    <p><input type="button" value="ready!Go"></p>
</body>
</html>

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